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Hash, Inc. - Animation:Master

trajcedrv

*A:M User*
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Everything posted by trajcedrv

  1. Finally, I've managed to texture this guy properly, and here he is in all his textured glory (philtrum an' all) [attachmentid=19496] I have even done some animation, but since it is only first run to it (and I've got sime serious critique from my better half), it will wait for the next post (I just hope that it will not be few months from now;-D) waiting for your critiques... Drvarceto
  2. Thanks, Nancy! This was most informative and useful... not that I would like to encourage more of this stuff (its bad ; -P) but also sooooo funny! drvarceto
  3. I just love everything 'bout Boris& Jimbo so far! Can't wait to see the finished short! DeeJay Please, keep us posted about everything! (And some little how-to's are most wellcome) Drvarceto
  4. Looks cool so far. keep us posted, let's see this caveman move!
  5. That is really good animation. 7 or 11 out of 80 is really good sucess! Lookin' forward to see more! Drvarceto
  6. This is one big step to fame! (or two smaller ones;-D) Congratulations! you deserve sucess! Drvarceto
  7. COOL! looks like its carved of wood. Keep us posted
  8. This was very funny!!! Nancy, you definitely shuld do quick how-to for us mere mortals! Excellent combination of artistry, humor and pure venom ;-P I loved it!
  9. There is quite a big difference between comics posing and CG character posing... Thing is, comics character is heavily stylized to begin with... Second thing: Spider-Man is THE FLEXIBLE comics charater. So, whatever rig you use it must be mucho flexible and able to make any pose imaginable... Another bit of critique: Spider-Man is way too much centared, and light part of the backgound is to left, which somehow messes the emphasis of the composition, so it feels too heavy... just my feeling... Other than this: Lovely model, amazingly textured! Drvarceto
  10. Looks really real! WOW! Wires! Drvarceto
  11. Thanks for the update, David! After watching your Squetch rig instalation videos, I got myself worried about all those 'recompensationg' of the bones... Although I have totaly skipped that procedure, everything seems to work fine or at least good enough... However, it got me thinking: I am by no means programmer, but I think that programming litle plugin that would remember Constraint enforcement, 'press' compensate button and then return original value of the enforcement would be a piece of cake... It would save literally hours of work... I guess that any able programmer could write that plugin in less time that it takes to 'recompensate' only one model. Just my two cents... Drvarceto
  12. case, things that you have made look cool so far, but there is quite a lot of things about them that shout 'imported to A:M'... They will be darn hard to animate when time comes to that, and you will get a bunch of ugly artefacts when rendering... Maybe you should try to get to base one and remodel them in A:M from scratch: modeling them in A:M is actually much faster then modeling them elsewhere, importing and then trying to iron out all of the artefacts... just my two cents... Drvarceto
  13. LOL! Cute little guy! why only three fingers? I thought that cartoon standard was four? Keep us posted!
  14. This is exactly what I needed... David, you are better than Santa! You guess what people need, without letters ;-D Drvarceto
  15. This is... wow! gold mine of information... Thanks Matt!!!
  16. AMAZING MODEL! keep us posted!
  17. Bump! In case someone missed this lovely thread!
  18. Models look fabulous so far! Please consider donating them to A:M community after (or even before) your movie is finished! I am sure that there are a lot od SW fanatics that would love to play with them! Drvarceto
  19. Dusane, so nice to have you back! This is going to be big! Could I sent you jpegs or forum links? I don't have 3D webpage... (btw it could take me some time to collect my stuff) trajcedrv p.s. nadam se da cu za par dana biti u stanju da ti posaljem par izrenderiranih stvari... i josh nesto: ovo je najbolje modelirana i teksturirana stvar koju sam video u zadnjih nekoliko meseci! Divno!
  20. This looks great: characters, light, water.... keeps us posted!
  21. Bump! I just saw it and liked it! I cannot point exactly but it felt a bit 'overacted' - not enough anticipation in places and way too much anticipation elsewhere... overall, cool exercise! Keep us posted!
  22. There are some cool tutorials at the ARM (A:M resource matrix), http://www.lowrestv.com/arm/ although they might be slightly out of date... If I remember correctly there was Death star blast effect tut, lightsaber tut...
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