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Hash, Inc. - Animation:Master

trajcedrv

*A:M User*
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Everything posted by trajcedrv

  1. Looking great so far, keep us posted!
  2. Looking great so far, keep us posted!
  3. It took me a while to texture the hands the way I wanted, but I am glad with the result… For the last few days I was playing with the idea of making this little guy move, and today I had some time… voila, here he is in all his (moving) glory. I installed the squetch rig, and it turned out much easier than anticipated… Install plugin made it much faster than before when I moved million bones by hand. I said this elsewhere, but I’ll repeat it here: much thanks to David Simmons who made (and perfected) the Squetch rig and to Martin Hash that had the vision to make it official TWO rig (did I mentioned that he also makes some cool software ? ;-D) I’ll try to iron out some creases that form when moving, weight the CP’s where necessary and then we’ll see what will come out of this guy… Of course, I have a lot of texturing left (hair, clothes) and I’ll try to install Stephen Cleary’s Face gizmo… [attachmentid=16170]
  4. lookin' good so far, let's see it growing up ;-D (rather, growing down from the head) btw: me likes textures on the hat mucho much!
  5. Great work Serg! I really loved this ad (I've talked in the earlier post about the cool design of the characters)... good animation, lip sync, renders, flocking effects... what can I say more?
  6. David, I've seen the tutorial video and I have to say that I am totally impressed with the ellegance and (apparent) simplicity of the solution! However, I am amazed at the level of your concentration when making 'installation rig'... I tried to keep up with you when watching it but I got lost several times... not that it matters, I would never try such a terryfying task. I've tried to replace relationships from 'squetchy thom' v11 with already installed v12 model and it seems that it works without glitches (I was haaaaapy when I managed 'copy-paste-mirrored' and it didn't kill my A:M) I didn't played a lot with it, but so far I couldn't spot any trouble... Could you (please) post 5 finger version of the rig so I could make my model's ring finger mobile again? ;-D Thank you very much! Drvarceto
  7. trajcedrv

    New Creature

    WOW! Scary! Keep us posted!
  8. It looks better than good! Great work xtaz!
  9. Great first use of the program! keep us posted!
  10. Lovely model, face rigged OK... what can I say more...
  11. Ground Mucho better!!! very cool creatures!
  12. Great little anim! Job well done, serg! Drvarceto
  13. I don't have actual files with me (I am at work, so that was the reason I put this example, made with MS paint) I was using Gray decal painted with airbrush tool and it was used as transparency decal... I'll see if I can post an example, but I think that you could manage on your own Drvarceto
  14. [attachmentid=15709] To make things more complicated: I have (with sucess) used two planes that had decals similar to the above one (sorry about low quality, but I think that you can get the picture ;-P), set to transparency and at the angle of 90 degrees at each other, and then made them slowly move in front of the light (at the angle of 90 degrees: one at the x, other at z axis)... volumetrics that result have very water - like qualitu... Hope that this makes sense!
  15. Great model to go with good ears! Very realistic, although I feel that you could achieve it with few patches less (imho). I can't see how hooks could affect animation here... they seem to be placed very good... Keep us posted!
  16. WOW! Cool bunny! Somewhere along the way she lost 'snow' part of her name ;-D keep us posted!
  17. Zaryn, Chin dimple and his philtrum (yeah, that's the name of it) were done via displacement map (It took me eternity to paint it, having in mind v11 limitations with displacement), but it brought such a sense of sucess that I would have never changed them ;-D I hope that I will post some updates next few days... Drvarceto
  18. 1. Add decal to the surface which has black-white (transparent) water- like pattern 2. Make klieg light above the surface, turn shadows to raytrace (you may add noise to the light) 3. Turn volumetric on for that light 4. VOILA: sunrays under water!
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