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trajcedrv

*A:M User*
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Everything posted by trajcedrv

  1. WOW! Scary! As real as it could be (bar original Peigeot)
  2. WOW! I have been waiting loooooong for this!
  3. Sorry if I misled you... I was SURE that constraints are explained in the TAOA:M this link certanly will help: http://www.eggington.net/Hash/2001RigDocs/arms_legs.html while you are there, look around: lots of info! I just realized that you may get confused about the screenshots: they oviously are from the older version of A:M, but everything is basically the same, so make an effort to work through the tutorial
  4. keyboard shortcuts: F5 Modeling mode F6 Bones mode
  5. Believe it or not, I am seing this thread for the first time! Looks great so far, keep us posted!
  6. This seems to be letter "R" in rigging - type problem: it is vey well explained in The Art Of A:M, so check it out!
  7. Just seen this thread: great model, can't wait to see it textured! Drvarceto p.s. you can try to animate the last drawing - AT-AT could poo stormtroopers (of course, you'll have to have stormtroopers first ;oP)... it would be great animation practice
  8. Thanks, please don't bother with this, I just wanted to make sure that I am not overlooking something obvious... I am owing you big time anyway ;o)
  9. I don't (SVN Acess) for the simple reason that I am still at 11.1 (no money, I am poor eastern - european, I know that it seems strange when one says that he cannot give 100 something dollars, but believe me that it is real issue for me)
  10. I am talking about moving bones for the face rigging as a result of movement of the FACE controllers... obviously, I misunderstood that FACE controllers have at least some basic poses filled and that their movement would result in movement of the face rigging bones... so I have to make the poses myself? ... or there is something else that I am overlooking? (btw, David, thank you a million for the lightning - fast answers, sorry for bothering you this much)
  11. Nope, it doesn't help, nothing moves (v11.1)
  12. GREAT Character! What rig did you use?
  13. Am I doing somenthing wrong? While waiting for Mark's take on rig installing rig ;o), I've wanted to make a try to see how the face interface would work (I have installed squetch rig in three characters so far, but none with face interface - I have used custom face rig and Steven Cleary's face gizmo). So I just took empty rig, ran install plugin and I have face geometry bones unhided... and tried to play with the face interface... Face bones do not move! I think that I am doing things right, at least I don't remember (from the installation tutorial movies) that there was some special action that was supossed to be done to activate them. Is there something that I've overlooked? (I hope that my too - long sentences are understandible)
  14. Mark, I am getting anxious ;o)... checking for new posts doesn't do the trick! I have to look at this thread to see if there are any new deveopments... it is easy for you, all you do is work... it is waiting that kills ;oP
  15. GREAT THREAD! I loved explanations about reflectivity! I love everything about Silver sulfer (one of my favourite superheroes) little remark: his pose could benefit from simpler line of movement (you kow: lilne that describes positions of the body and limbs) it would make better statement and illusion of speed...
  16. I've tried do analyze compensated and not compensated mdl file (just two bones in the model) but it turns that it is above my knowlege (or perhaps beyond my ability to understand) anyway, I am eagerly awaiting new developments
  17. I've suggested plugin - type help for this same problem... If one follows movie tutorials it just turns out that there are way too many bones to re - compensate... I have installed the rig in one of my characters and (no re- compensating of the constraints) everything seems to work fine, but then there are some unussual and quirky movements... I don't know if that has something to do with this or it was mistake somewhere else, but automatic re-compensating of the constraints would save loads of work...
  18. WOW! Those things look real! Great work!
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