sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. Looking great so far. I just love complex models I found this blueprint of the bridge, Its not very detailed though. But could be an nice resource to nail down the overall bridge proportion. But I'm sure you have a pile of blueprints already. http://www.bcbones.com/maps/GoldenGateBridgeBluePrint.pdf
  2. I second that! What I really like is the atmosphere you got there, and great models. Looking forward to see more Regards Stian
  3. Thanks Dan, Ed, Martin, John and Dhar for your comments. I also feel its on its place to thank Dan, Matt and Yves for theirs great effort, insight and experimenting with the light features, which have made it easier for me to understand the principles
  4. READY, SET, GO! [attachmentid=14333] edit: updated the image (higher res) I could not resist
  5. Here is the test: [attachmentid=14297] However, right after the rendering was done I discovered that I had converted the latitude/longitude image wrong (I forgot to set the source image to light probe in the format setting), so the environment should have looked like this: [attachmentid=14298] ibltest_480ibltest0.mov ibltest0.mov
  6. Thanks guys Jupp, actually I'm in the last phase of rendering an 3sec 360* uffizi IBL short of it, using the projectfile Matt posted in the "High Dynamic Ranged Lighting, Finding a way to make it work Options" thread as an basis. And its looking promising so far Im going to upload the quicktime when its done (give me a few hours).
  7. Your drawings are super, and I'm really looking forward to see the models
  8. I've just added 'Il Tempo Gigante" to CGTalk, so if anyone wants to see the thread here's the link: link.... Regards Stian
  9. Thanks Your right about the chin, I have reduced the roundness slightly (updated the image in post #1) Wire coming up. I agree about the hat (I use it only occasionally) but the reason I made it is because I gave up on making the hair The specs are mine (see the profile image, not the avatar), so they'll stay I might give hair an try later, but if anyone have a link to an great tutorial I'll be happy. Should I use hair with images of my own hair applied? [attachmentid=13889]
  10. I'm almost finished with renovating an old unpublished headmodel of myself . This was an nice texturing exercise and an exercise in modeling something non-mechanical I do not like the texture on the ear at the moment. Hopefully if I find the time in the near future I'll try to rig the face and try to do an lip-sync Comments and crits are highly appreciated Regards Stian [attachmentid=13888]
  11. Awesome details on the cockpit! Great work
  12. Thanks for your comments. I really appreciates them Hehe. If you take a look on the side of the car (below the horn), you'l notice the three test-tubes with blood Regards Stian
  13. Thanks very much for your comments
  14. Thanks again:) I managed to do that by using two rotoscopes on the camera. The first rotoscope (the complete image) was added in the background (on top=off). The second rotoscope was added in front (on top=on) with everything cut out (except for the car and the sign) by using alpha, the window on the car was given an grey color so it became semi-transparent [attachmentid=13576][attachmentid=13577][attachmentid=13579] Actually I did the opposite of that, I gave the images a touch of a sharp filter, but thats just my personal taste
  15. Thanks for your comments I agree, but I'm a bit unsure how to do that. There are none on the original model Thanks again for your comments Regards Stian
  16. Hi friends Since I've finished up the Il Tempo Gigante I thought I should upload a few renders for you to see. Even though the car is finished, I do appreciates crits both good and bad First I have a standard render of it: [attachmentid=13568] And I have an render where I basically just used the McLaren toycar scene, and I tried to achieve an toycar look of it (inspired by the real radio-controlled toy version of it: Images at the bottom of the link: [attachmentid=13569] And last I have made an little photo composition animation test. This is just an test so many things could have been done better, I'm just glad I managed to render the ground with just shadows : [attachmentid=13570] Regards Stian itgphotocomp.mov mp4 version: itgphotocomp.mp4
  17. agep

    The Retro

    Great model love the design!
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