sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. interesting!
  2. Hey guys, sorry if the topic description made it sound like a 'marijuana reference'... I use patch images a lot, they RULE! And lately I have been playing with eXporting A:M data so I can use it in Element 3D, Cinema 4D (Maybe I AM stoned!) and trying to get A:M/bake imagery to play nice with polygonal UVW placements(making slit-wrist motions!) and I notice that patch images seem to be 'immune' to the whole baking process. ALSO- any links to some good tuts on this subject?
  3. There is something here... kinda like the 'mograph' duplicator module in C4D...
  4. Phenominal, Roger! I looked at that image for a good long while, you have quite a nice set going on. (animate it! , I say) just kidding. Yeah, it bugs me sometimes that I can't see Quicktimes on my iPhone. Do we need to all start uploading 2 versions now? (.mov and .mp4)
  5. Thank you. I'm sure my opinion is coloured by how I use copy/paste but I found ZoomFit to be a consistent annoyance. Can someone explain to me how one would use cut/paste to make this feature useful? I think if you were on a very very large scale model, and you pasted some geometry from a smaller model, you could possibly not see or know where it was ...?
  6. I like the idea. Characterizing people as animals is classic... out of my abilities... only works if you stay true the the 'animal' nature. There is an animal in each of us. I wish you Godspeed on this endeavour and hope you will grace us with your WIP's and ask for help if you need it.
  7. This is COOL! I'm trying it out now, comparing it to a multipass render on a job I am doing... frame 1 multipass- 45 seconds(16passes) ...frame 1 standard- 14 seconds. Both frames look very similar but I am using FastAOGPU and it is a little grainy on the standard renderer. NOTE- the displacement effects ARE rendering! I am happy about this! Great work, Steffen!
  8. This is COOL!
  9. That was AWESOME!
  10. I think I do it this way too... I remember trying to set the bone angle at easy-to-get-back-to angles... like 45 or 90 deg- so if I need to tweek it later on I know where to set the bone angle at.
  11. Holmes, phone home! Happy Birthday- I hope you are well. Check-in with us or we'll start thinking you are with Martin and Vern on some deserted island somewhere... lost.
  12. HappyBirthdayBobCroucherWhereverYouMayBeeee!
  13. an example of modeled shoelace:
  14. Do they need to animate- or just be part of the model?
  15. Hats off to the SPLEEN! for gittin-er-done! AND- his work quality is ever improving!
  16. I remember this subject (the rendering in-progress animation) came-up back when Martin was a daily fixture here on the forum(aka 'the good ole days...) When asked if the animation could optionally be removed or replaced with a users OWN animation, his reply went along the lines of: 'Yes, program your own 3D software and you can put whatever you want up there!" I would think, with the developers SDK and an experienced programmer, a utility/plug-in could be written that overwrites the installed animation. A lot of work for little gain. SPEAKING OF THIS tho, it might be good to have an animation contest where the winner(s) get their own little loop included in a later release of A:M... would be up to Steffen, as he is the one who would do the work of switching it out. It would be cool to see one of Paul Forwood's works included as a tribute to a great A:M user who recently passed-on.
  17. I'd say that is an improvement. The default Muhair settings can be overly 'sheeny', sometimes need be pulled back a bit.
  18. Looks good Will, really GREAT! Suggestions? tweek-tweek-tweek, as if you haven't already been. The hair brightness control is keyframeable along the shaft 1-100%, have you set that yet?
  19. THE REASON- I ask... is because I tried the above method the other day in the latest version (V 17.0E? 64bit) and got strange results... crashy-strange. Can someone else confirm that IBL (above method) does work in V17.0E
  20. Here's a fundy-mental IBL question... to generate an IBL based render, one would: -Delete, turn off, or diminish the lights from the scene. -Specify Image based lighting from the Choreography's Properties, and set an image to generate the lighting from (preferably an IBL image) -Activate Ambient Occlusion in the Choreographies properties, and in the render dialogue. Render? OR- does one need to set-up an environmental dome and apply an image upon that as well... ?
  21. Happy Birthday Mike McKnuckles!
  22. For AO, Here's a test I did in V16 a while back... may not suit your needs. AO_V16.mov
  23. Thanks everyone! Happy to be here, love this software and this amazing forum!! Having a great time tonight in Oxnard, CA of all places. Looking forward to a great 2013... Thanks markw for noticing my day! You guys rock!
  24. yum-ola! Great edible innovation!
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