sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Great cartooniness! What rig do you have in mind for them?
  2. Great stufff- a lotta work!!
  3. Wow- way to take the ball and run with it, Sarge! That face was something you created using this template? EXCELLENT! I see you have a 3-point patch up over the temples but it seems to not cause any issues... braVO! Thanks for the .mdl's! Can you Contributors Cue this where folks can find it?
  4. Saw this out on the interwebs... http://www.pixelfondue.com/blog/2017/2/7/template-subd-head-mesh Available as an OBJ (free) thought it might be useful to grab and have... as-is... there is trouble with 5pointers and hooks... maybe I will give it the time to make an A:M version.
  5. I don't know what the screen image buffer's benefit would be unless there was to be an A-B slider so you could compare images. Could this be a limitation of your graphics card? Updated driver? Have you tried different settings within A:M for Open GL?
  6. Yeah! Viva animation! Looking good Rodger... I don't know why a reflectivity setting that low would cause such a hot reflection... I think I have noticed that 'all-or-nothing' point at .5 reflectivity too. Do you set the reflectivity falloff distance? Maybe that could help. I find reflectivity falloff very helpful and miss that value in C4D as an option... I think they counter it with a fresnel value.
  7. Wooooow! Are you going to fill the entire bus with that level of detail? Awesome stuff!
  8. INNN-teresting! (So is Ken's rant...I never knew!) I wonder what this does to Adobe's relationship with the German MAXXON Corporation... who they are already 'in bed with' by having C4D Lite included in After Effects CC... technically, everything you can do here in Felix you can do with C4D Lite, and much-much more, including animation.
  9. Have you looked at the Adobe product... Adobe Fuse? I think there is a thread on here where Rodney and I both experiment with it...
  10. Yup- nice tree! I think I have one like it in the Contributors Cue forum... can you post your model there as well?
  11. Great image! Love the stylie Christmas trees with the oversized ornaments!
  12. Wow! 3We does some great work!
  13. Are you on now? (10:50 AM EDT Friday 12/9/2016)
  14. Looks like some really smooth deformations! Keep it up!
  15. Pre-requisite would be having A:M tho right? I really like that model... stormtrooper-y! Where is that from?
  16. Wow! There is a lot to LOVE in that animation!
  17. Wow- great tests Rodney! Maniac- you own a 'direct to garment' printer? How fun! Which one? I've often thought about getting one- they are pricey at 10-20K... do you have a background in screen-printing? I know I am asking lots of questions... can it print on a hockey puck? I see a big business in putting team logos on pucks... are you going to set-up an online store? I've had some ideas regarding combining animation with DTG T-shirts... PS- love the print quality you are getting in that video! and the guitar...Ry Cooder?
  18. Right? Looks good! It definitely has its place, Fuse...
  19. Glad to see you are up and... tinkering again. Great test!
  20. VERY COOL! I like the way the leaves respect each other in the pile-up without so much 'clatter'... cloth sim seems pretty strong for this- this is how you do your soft-body dynamics too, right? THANKS for the alternate 'behind the scenes' movie- answers some questions.
  21. BOO! Very cool John- I like that one!
  22. I thought there was... but now looking for it I don't see a BVH export option...
  23. Have you tried the existing BVH exporter?
  24. Have you removed all film grain and post effects from the project, save and restart? Looks like they are still linked somehow.
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