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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. You may need to get sneaky for this... I would... copy the sword into its own model with a 0,0,0 axis... then constrain it in the choreography so it moves and angles like the real sword... set the proxy sword to 'Newton dynamic objects' and the colliding objects as well. Run the sim until you get reactions you like, then OFF the proxie sword... This could be done for the characters legs as well if, for example- you were hitting beach balls in a small room and they bounced off the walls and needed to interact(bounce off) with the character... you would make a proxie 'tube shape', constrain to the character's legs (one by one) run the sim and get the dynamics you want and then turn OFF the things you don't- come render time. Sneaky!
  2. Toyed with generating character in Fuse... import to A:M for rigging, export to Element 3D within After Effects as OBJ seq for rendering... might be something to it... VERY fast GPU render, this has AO, SSS, AE lighting, DOF, FOG, mograph style duplicator... and renders about 3 frames per second on the AE timeline. I discovered that by saving the textures out of FUSE on a V1 character then saving out of A:M as a V2 cgharacter, then in E3D you need to import both characters and apply the textures from V1 to V2 because A:M messes-up the UV mapping... so this puts it back right...
  3. Hmmm. yeah- will take some investigating...
  4. THANKS for the demo Rob--- Looks a lot like Newton does- settings wise. I noticed you had no need to set the floor object as a collidor body as you would with other dynamics engines. I am very interested in that 'Bullet Joint' setting... that should be cool! MIGHT be the key to being able to do 'ragdoll-physics'... where you could animate a character to a pose at (for example) a top of a staircase and then let the physics do the falling actions... for some bizarre reason- I would LOVE to do that! For a quick test- what happens if you click 'YES' on that- do more options open up?
  5. Don't know if it is related or not... I had success in the past with applying a bump matte that's power was controlled by the rotation of a bone... via a smartskin or relationship. SO- if it was a shirtsleeve that went over the elbow... the wrinkles would appear more as the arm bone was rotated. It was a nifty effect.
  6. Great toon- great advice! I taught my nieces to call it 'shiver-brains' instead of 'brain-freeze'. The payoff came one day when they were with their mother in public drinking cold slushies... 'I've got shiver-brains, I've got SHIVER BRAINS!' 'WHO told you to call it that?' she demanded... 'Uncle Matt did, why?'...
  7. I am still on the old one... i'll update. Here is the link for that C4D importer I used: http://www.fxgapps.com/products/plugin/c4d/point-cache-reader/
  8. AND- please shoot some video of your display, we are interested in seeing how it comes off!
  9. Welcome back! I know the subscription model seems a little harsh but I think it has 'saved' A:M from eminent demise. And once again, Hash was very forward-thinking as many other companies have come 'round to this way of thinking (Adobe CC...) As a daily user, I recommend staying 'current' on the latest versions of A:M- in recent years it has matured to be quite stable and bug-free. V 19 is right around the corner and we are all very excited about it, and as soon as it appears we will be able to grab it- because of our subscription. I hope you are able to take advantage of Rodney's generosity! Way to go...Sarge!
  10. I had success quite easily by exporting my character as an OBJ and then exporting the action as an PC2 and marrying them up in C4D. However, the first frame was a flattened mess, so I adjusted the crop range to start on frame 1 in C4D... pretty neatO! I'll grab your update!
  11. In the PC2 export dialogue... what does the slider 'samplerate' do? Typically, 1 frame from A:M would give you 1 frame elsewhere(I am trying to get into C4D...) does this give you frame interpolations beyond that?
  12. Coming Soon…Camera Export Plugin (32Bit/64Bit Windows) for Animation Master. A camera animation-data exporter (FOV, Positions, Rotations) for using in MAYA, XSI, 3DS MAX. HairTangent Shader (32Bit/64Bit Windows) for Animation Master. A Shader that renders the HairTangentPositions for later use in compositing for „smoothing“ out hairs. With that you get very fluffy looking hair. SunSky Shader (32Bit/64Bit Windows) for Animation Master. A Sun & Sky Shader to render physical Skys. It would be fantastic if the Camera Export could include Adobe After Effects... I am very interested in the HairTangent Shader ... do you have any samples of work you have done with this?
  13. Christmas comes a little early this year! THANK YOU!
  14. Plus- when I assembled mine with the scotch tape (how else could it stay together?) the sides 'bowed-in' at the bottom... which throws all illusions off. The Knight model may be in the contributors cue... it is one of the models everyone does their tutorials with... Rodney knows where to get it... RODNEY!!!
  15. Okay- I guessed and SUBMITTED a 1440 X 1920 flattened jpeg and a 480 X 640 PNG with transparency.
  16. Yup- chintz city! I documented the experience in pixx.... $10 i'll never see again. I used a lil scotch tape to hold the seam together... I have an iphone 6plus and I think most videos are designed for the 6... The viewing experience was 'underwhelming' and I was delighted to know I can still get excited about stupid crap!
  17. No. I've found a full computer reboot sometimes put RenderMessenger RenderSlaves back in line.
  18. topping my 'wush-lust' would be a real(not faked or screen-spaced) Ambient Occlusion feature that renders swiftly enough to use regularly. alternate renderer-wise... we are awaiting Xtaz(Marcos) who has an A:M to C4D/Octane render pipeline in the works... also- recently a A:M to Blender/Cycles workflow has been established... awaiting some sample-renders from anyone or a tutorial on the process... don't know how successful that is.
  19. Ironbat- going back to your call for help. It is difficult for anyone to step forward to volunteer a large chunk of time these days on a volunteer basis... perhaps you could make a list of the sequences you foresee needing and maybe some of us have the models you want already in our databases and could rerender on black or donate them to you so you could render as you see fit. Y'know- there is a wonderful KNIGHT model available on the Hash reasources CD too...
  20. Bucket rendering is what C4D has... where the render screen is divided up into a series of buckets (an adjustable grid) and I think individual processors concentrate on individual buckets... SPEAKING of C4D, at Siggraph they announced the release of C4D R18... so it is IMPERATIVE that we move on to V19!!! There is a whole slew of 'wish list' features I dream of... We need to stay grounded for Yoda's sake.
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