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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. I am not familiar with "original AM explosion material" - but if it is a particle system - perhaps you have too high an emission rate and/or life expectancy set? Try turning it way down to experiment to see if that helps, then ramp it back up until it crashes again.
  2. fun!
  3. Yes Paul, please keep coming back. I for one am very thankful for your presence and always wonderful, masterful and inspiring work. Beautifully said. My heart and wishes are with you.
  4. Hmmmm..definitely reminds me of someone...Will he be breathing fire?
  5. Color me impressed!
  6. Need more info, it would help to answer the questions: 1) did you try with just rendering the default chor ? without your model in it? 2) Did you change the background color? 3) Are you doing a final render? Are you rendering with multipass on? or Off? If I render D1 NTSC (16rc01 32, PC), the default chor to tga (final 2 pass multipass or final no pass), I get a blue (default color) background. So what does your chor look like? Post a screen capture or the rendered image for the chor that is giving you trouble.
  7. What are your render settings, besides file type? what version A:M? Alpha channel on/off? Is this the default chor, then background should be blue. Is this for 1 frame? Does this only happen with 1 model?
  8. You will also have to inspect and "clean" any & all files that are referenced by the chor (except images) - eg the proj, chor, any materials, actions, etc - until the problem is gone.
  9. Hi Nancy Thanks. I took a look at your site and animations, very unusual but very interesting. I really enjoyed them. Thanks Dwayne! I appreciate the comment. (That is some very old stuff on my site. Hopefully, I've gotten better).
  10. Nice example. I find it interesting that I prefer the normal map over the modeled!
  11. Oooo...yummy, beautiful colors & style!
  12. It already does that. Don't you get "tool tips" when you hover over a bone, model or null? Yes it does! hee heeeee! Funny I never noticed that before, as there is a bit of a delay before it pops up.
  13. NancyGormezano

    Cicak

    cute!
  14. With the liteface rig, you can position the nulls anywhere you want. It's a good idea of course to position them in places that make sense to you. In my version, I also removed labels, as I don't like the labels cluttering up the screen. That being said, even tho I have been using my own modified version of the liteface, and have positioned the control nulls to where I want them & removed the labels, I of course, still forget which null is which. But I don't find that a problem because, if I click on the null, it is highlighted in the PWS/time line as to which null it is. (FYI, once the null has keyframes, one doesn't have to turn the FACE interface back on again, and can manipulate the nulls by selecting it in the PWS/Timeline, just like any bone). EDIT: If there is interest - I can create a simple model for inspection (no decals, hair, materials, etc)
  15. Yes .... but why would anyone want to? I think perhaps the reason people build such clunky and inefficient interfaces in other programs is that they don' t have any other choice. Face rigs like LiteFace may not provide as much expression out of the box as that rig, but that's only because I wanted to keep it simple and fast. The more I look at other programs, the more convinced I am that A:M has a vastly superior constraint and animation system ... for those who know how to use it ... Agree 100% And the liteface rig is very, easily modifiable in order to get as much expression as one could ever want
  16. The phantom roroscope folder/container problem seems to have gone away. Have not had it reoccur.
  17. I have a Billy bookcase! Actually I have 2. So guessing that since you are aiming this at IKEA, I would say it fits their style of printed assembly instructions: all pictures, no text, no language. Very clearly done. Would this be a video playing in the store? In our local IKEA, I seem to remember videos playing in certain areas. If a website: maybe some sound effects might be cute?
  18. yup - true, my bad. I had thought I had selected a bone that had others lower on it's hierarchy, I hadn't, it didn't.
  19. Maybe Jason is stuck in a snow drift somewhere?
  20. Ah yes, of course. Silly me. But curiously: If you set a key frame with "key branch" it will set keys for lower in hierarchy (in my testing). However if you copy, paste with "key branch" with a subset of bones it will only paste and create keys for those that were selected (not the hierarchy). It seems to work the same as "key bone" for copy/paste, in that regard. I am trying in my current model to get the bad channels (with key bone), but am not sucessful. I haven't tried making a filter set in my test. I don't typically use the filter set thing as I have noticed in the past weirdness, but never pursued, nor tracked it down. I thought it was me and not understanding how it worked. The filter set feature looks like it can be mighty handy dandy. EDIT: I also haven't tried saving the project to see if it only pops up after a save.
  21. I typically just use the "key branch" mode for both copying and pasting subsets of bones. Try that as well? Then you don't have to change mode.
  22. Oy vey ist mir! To narrow down: 1) Have you determined if problem happens with just that particular filter set? or using filter sets in general? ie, Have you tried to select that subset of bones, without using the filter set to make a keyframe? 2) does problem (bone position channels) only show up after saving the project? if so, does problem still happen if you save the chor only, instead of saving the project?
  23. It reminds me of Ye Olde Empty Rotoscope issue The fix was to open every asset in text editor and remove all empty instances of . I've never seen the phantom model issue before this post.
  24. I think he means he gets an asterick - indicating there is some change. I have noticed that on occasion, I will get an asterick on something but I ignore it, if I know I haven't changed anything. It is safe to ignore.
  25. I like both kinds. The "angel wings" gave him one personality, and it was more surprising, and different, which is what I liked about it. The "bat wings" are great too, and probably fit his style, personality in a more consistent, expected way. Very well done!
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