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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. That reminds me, I have to re-record the narration. It's from ten years ago and I used kinda crappy equipment. =P Thanks! Definitely. The voice doesn't fit as well as it could. Needs ominous officiousnessity ramped up. Looks terrific.
  2. Looks terrific! Are you going to use your full names?
  3. I tried selecting individual points, group selecting, lasso, selecting the same points but on different splines, and so on. Is there some configuration? I have lots of other 5-point patches that worked fine. Why not this one ... for me, at least? I haven't downloaded your model, but usually when I run into 5 pointers "not taking": I select the 5 cps, then hit "." twice (to deselect, reselect). Green Donut should show up. When that doesn't work, I select the 5 cps, hit "hide" so only those cps show, then reselect (with lasso, etc). Donut should show up. However, what I am noticing on your model is a reluctance to use hooks for ending splines. I usually reserve 5 pointers for those places where I want to "extrude" an appendage, ie, change direction of the patches, or the 5 cps are not co-planar. You have situations where the 5 cps appear to be co-planar, and in those situations it might be better to use hooks.
  4. I also prefer the first, as it is more dynamic looking, more interesting pose. It depends on the message you want to communicate
  5. A bull in a bikini? with bouncing boobs? er...yup...Just what I expected.
  6. yes, more than likely you have too high an emission rate for your particles, or streaks for your computer to display, process in real-time playback mode. And if you are banging on keys willy-nilly (or doing continuous render-lock) - you can easily cause crashes. not sure what you are looking for, perhaps tools/options/global/real-time driver/opengl (or directx) yup, that'll do it. Hoo hoo! - first I've heard of using + for play forward (- for play backwards!) - It does work better! I think what Holmes was meaning about "better" was that you can use the shortcut, instead of having to move the mouse, for easier control, manuevering. Both methods work. Some day I might even read the shortcut descriptions again (Tools/Customize/Keyboard) - I'm sure to find even more diabolical secret stuff hidden in the Code of HA:Mmurabi.
  7. Excellent, terrrific stylization!
  8. Is this the one that fails? Or has the problem gone away? Are you wanting both skin shader & sss on the skin? I think the use of sss is a matter of taste, and finding the right RGB extinction values for each character. I have not used sss on any of my characters. I put it on the lion for testing purposes only.
  9. I have sss, and skin shader on the skin, matcap on the pants, and fakeao all going. Perhaps upload your simple model that fails in 16rc1. Hard to figure out what lighting should be for sss & matcap & fakeao all together.
  10. I have it in 32bit EDIT: what shader were you using - I don't get a problem when I turn on plugin shaders
  11. I noticed that if I try to expand the IMAGES folder (did not edit your project), it crashes. Yes, something weird about the composite.
  12. It causes my A:M to crash 16rc1. I do not have the timelog nor autosav plugins in my hash folder either (I deleted them)
  13. Yummy. What is making the cloth blob deform before it touches the black spot/thing? It's like an invisible sheild. Is there an invisible deflector or is there a setting for some sort of tolerance? I have noticed when I have tried cloth, that sometimes it appears to float above the deflector (eg the ground).
  14. I just tried (I just put some red pants on my nude lion) - and got funny results in 16rc1/32 pc. But after I closed A:M and restarted - I got results same as 16beta5, and what I would expect. Try closing and restart 16rc1 I have been noticing similar funny inconsistent renders with hair & groups with bitmap plus material on the hair groups - these problems might be related, or maybe not.
  15. Sounds like a:m report time, with the simplest case you can provide. I haven't tried SSS in 16rc1, but will try to run a quick test later.
  16. Are the normals correct on the patches that render black? Did this render in any previous version correctly? What is the hierarchy of groups? - What color should the clothes be?
  17. We have another winner! Tillykke med fødselsdagen, Tony!
  18. That looks terrific to me. Excellent copy, reads very well.
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