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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. just testing out the distortion ..Eddie thinks it painful distortpose.mov
  2. add a few distortion to Shaggy and just played around for a quick trial distortion.mov
  3. Nice idea simple but interesting
  4. using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
  5. Larry will you have the top of the drip constraint dynamically so it bounces around
  6. looks like an interesting start My tunnel http://johnl.inform.net/pages/tubular.htm sprite follow http://johnl.inform.net/pages/9particle18.htm and as mentioned roller coaster by agep my version http://johnl.inform.net/pages/9test7.htm yours looks interesting will look for post
  7. used a model that didn't need decals fade2.prj
  8. 2.98 version fader2.mov
  9. If you improve on this why not post and share project file 11.1i sorry decals not included on v12 cd Tinkering Gnome fade.prj
  10. Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
  11. Nice job but he looks too friendly maybe red eyes or something.... this from a non modeler
  12. Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
  13. Thanks you again Hash and of course "Yoda 64" v12a newton3.prj
  14. metal box hits table with soft (cloth) ball newton3.mov
  15. try volumetric lighting for murky water i used it with my goldfish long ago http://www.geocities.com/johnl3d/ click on pictures in menu
  16. thanks will be doing more conventional tests too . Blobbies render quickly if you turn down/or off blobbiness %
  17. 11.1h oh i also added some turbulence to the light and turned down the volumetrics volumetrical.prj
  18. this is a rush trial but i put a volmetric bulb in the globe and varied the light's fall off . Not sure if this will be of any use but the light size (gllow) does change volmetrical.mov
  19. Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
  20. Will be doing more tests including a hairy one it was late when I started so threw that this one together with what i found on hand then rendered posted and went to bed. In 8.5 I had invisible cloth with streaks wrap on ball great meteor
  21. Nicely done you really have a way with women
  22. three materials including one with sprites and it simulates great yeah.mov
  23. project file beta 4 v12 transpose.prj
  24. quick example transpose.mov
  25. great character as are most of the ones on the sketch link
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