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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. here is the 11.1g project with decal temple.zip
  2. okay here is a better render used the decal and set render as lines to same group
  3. should have slightly thicker lines but grouped entire model on cd ..temple deleted all other groups and applied this image to the group as a cookie cutter . whiteline.zip
  4. did this with a decal
  5. simple version http://johnl.inform.net/pages/roto1.htm just applied the material to skydome will be working on a tut
  6. the speed is very easy to control will try to post slower version and project later. It was late when I decided to try this and guessed wrong.
  7. Quick because its late. Sky domes with animated material ncloud.mov
  8. needs a better sprite balloon so here is the project 11.1g without the sprite so when it asks for the tga pick yours or any one you have wballoon.prj
  9. I remember a recent theard about a balloon and gravity here is a too fast gravity changing sprite sample wballoon.mov
  10. Birds eyes are one of the darktree simbiot textures I reduced them 75% turned head and rendered without hairfeathers
  11. Haven't model since my attempt at Opus so keeping with the bird theme here's an early head with hair/.feathers
  12. what software did he use?......groan..nice start
  13. they would "gel" but I turned down the Blobbiness and Viscosity for this demo
  14. I have latest version of Mirc 6.16 but get this
  15. Learn how to use compression ....the animation was good but 9 megs alot for people not on cable or at least dsl (i'm on cable )
  16. v12 beta1 project file blobwater.prj
  17. Tried blobbies as water here is about 60 frames less than a minute per frame blobwater.mov
  18. this is more wine like but i did this awhile ago http://johnl.inform.net/pages/particle2.htm
  19. Tried to do an quick animated giving myself an hour ..boy do I need practice magic.mov
  20. The light is using aim at constraint
  21. The quailty suffers with the compression I should start posting to my site again and not try to compress as much
  22. I seperated the cloth from the rest of the model added a plaid decal some hair a little mysterious lighting and you get Shaggy's blind date. By the way I 've been rendering to tgas then converting to qt in the Beta1 with no problems and tried some other stuff..hair... volumetric lights ..seems pretty stable Oh if there is any requestd I'll post the project betadress2.mov
  23. I tried just having just the bottom of the dress simcloth and go this weird simulation ..have try few other things to see what happen beta1dress.mov
  24. just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
  25. ah the problem seems to be two of the same model i change the left one to match the right and got the same results streak material doesn't seem to know that the model is moving.
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