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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. fixed colors and tweaked a little wetface2.mov
  2. will post project file later skip this go to next one wetface1.mov
  3. for those who want to play with it here is the project but the decals are not included for the model light.prj
  4. This actually looks sort of okay if you loop it while playing. If it was earlier I would have done a closer render V12 lightdance.mov
  5. gave me another idea to try this on cloth with animated material on the light but work tomorrow light.mov
  6. view from above maybe camera is rendering close up of the side of the sub
  7. project v12 decals not included for model fog.prj
  8. Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
  9. just playing around with an idea shaggw.mov
  10. look at the project you do not use the distortion box in the model mode in pose or action right click get distortion assign to bone animate/pose
  11. just testing out the distortion ..Eddie thinks it painful distortpose.mov
  12. add a few distortion to Shaggy and just played around for a quick trial distortion.mov
  13. using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
  14. Larry will you have the top of the drip constraint dynamically so it bounces around
  15. looks like an interesting start My tunnel http://johnl.inform.net/pages/tubular.htm sprite follow http://johnl.inform.net/pages/9particle18.htm and as mentioned roller coaster by agep my version http://johnl.inform.net/pages/9test7.htm yours looks interesting will look for post
  16. used a model that didn't need decals fade2.prj
  17. If you improve on this why not post and share project file 11.1i sorry decals not included on v12 cd Tinkering Gnome fade.prj
  18. Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
  19. Nice job but he looks too friendly maybe red eyes or something.... this from a non modeler
  20. Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
  21. Thanks you again Hash and of course "Yoda 64" v12a newton3.prj
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