sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. project file look at slime posting to find where to get darktree simbiot materials if you have free plug-in http://www.darksim.com/Repository/ wwalk.prj
  2. project file with sprite ccloud.zip
  3. will post file tomorrow with tga file sprite ccloud.mov
  4. mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
  5. and the project before the simcloth was simulated a good way to try different settings since the simulation does not erase. So I get to a point save the basic and then tweak if that version workks better save then revert to that verson for tweaking etc etc v12 leaf.prj
  6. the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
  7. looks weird looped sorry distortion attached to head bone weird.mov
  8. v12[attachmentid=14723] demodist.zip
  9. distortion example using distortion as action object demodist.mov
  10. Thanks to a friend another effect to play with Abit over done here scroll the slider to get a slower view burp.mov
  11. trying to see if newton works with actions...thom volunteered..results mixed thomtest.mov
  12. Jack not sure why yours is so intense. It might be my machine is probably older than yours..? I have a P4 1.7. If anyone else gets similar results please post. You can probably get different results by changing the gravity setting in the objects or mass and adjust some of the other settings. I usually work with extremes in this case 0 to 1 and then tweak. I have just recently started to play with this so not sure what else to say Steffen (yoda64) if you can add to this http://www.hash.com/forums/index.php?showt...15577&hl=newton Rodney will try maybe again later
  13. Did a real quick tutorial as promised http://johnl.inform.net/pages/simplenewton.swf.html set up two shapes as dynamic objects before settings for cartoony effect started tutorial sound gets a bit messy but my machine is old ( like me) set up last dynamic item set ground as static started simulation I think its about 3megs project below as it is before tutorial starts not sure how long I'll keep this up on site might redo without sound simplenewton.prj
  14. Okay will do tomorrow because its late now but basically I set the ground as a static object and springs dynamic and adjust the settings used the multiple plugin to bring 10 into the chor set them in the air right click on one find plugin wizard and start the simulation and you see the results or almost...closer render sfamily1.mov
  15. Okay..oops see next
  16. here it is springffamily.prj
  17. should have made this bigger hard to see sfamily.mov
  18. here's the material i just modified it to get the color right cloudysky.mat
  19. took elephant of cd ..stripped him of decals groups etc applied cloud material from earlier project rendered after animating material in chor with translate cloudy.mov
  20. here it is with tga files Pandaonfire.zip
  21. looks like you are having fun...thanks for the post second comment give it a walk cycle slinky like
  22. great stuff thanks for sharing..enjoyed the whole post
  23. experiment ..most of the stuff I post takes less than an hour to setup test tweak alittle render and post
  24. any missing decals etc on xtra cd..... effects all on mushroom v12f materialmush.prj
  25. This effects were done here with animated materials ..the animation being done in the chor. Nice character from xtra cd materialmushroom.mov
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