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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. testing out an idea morph1.mov
  2. project file...you'll have to direct project to where your simbiot texttures are stored combiner.prj
  3. Used the turbulence sine to combine two darktree simbiots corals on simple model
  4. This is the project file the image used is on the v12 cd but i'm pretty sure the project will load into 11 and you can just cancel on the image or use whatever castle.prj
  5. found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
  6. Cutter made from a still of Ricky from xtra cd Project file should work in 11 or 12
  7. Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
  8. Looks like it would make a good bugs head but there are lots of possibilities
  9. Someone asked about sweeper and v12. I did three shapes and then rendered
  10. the red tongue gets the bug leaving the wings to fall. no secret message in the petal shapes would have posted this project but the wing expression doesn't seem to save
  11. quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
  12. sprite is on cd for this one heart.prj
  13. you said something about hearts etc here is a changing path with multiple emitters heart.mov
  14. Nancy just a thought you know sprites can be animations also so there are some interesting possiblilities. Animated a model of water forming shapes or a shape and you could get interesting results on this example i used an image sequence for the sprites and same ones on a layer firesprites.mov
  15. Nice cell phone Gene it animates okay too phone.mov
  16. better sample of amplitude with same wave file but not that much better test.mov
  17. here's the project file including the wav and action file noisefnt.zip
  18. I tried to add something with an old program I purchased called amplitude it causes a pose to move to the sound amplitude of a wave file and creates an action. You can almost see the main water spout move to the wave file noisefnt.mov
  19. heres what i threw together sprite is on cd fnt.prj
  20. really rough only had about 45minutes fnt.mov
  21. Ok here is the project it includes even the wav file 12V_g Nancy it might work in 11.1 so you don't have to get a newer version candygram.zip
  22. I did this before but I guess it was not clear hope this helps ...oh by the way the other method mentioned here should also work I just like playing with the gradient combiner second example it shows my age again this is a rough idea Nancy I "shill" thing you do great work even if you do not upgrade I still have not received my comission check for your last upgrade candygram.mov
  23. project file 12g fadeaway.zip
  24. I saw this asked here quick example model from xtra cd decal on fading card just substitute your brain for the one there ask questions or tell me in I misunderstood or if fade is too quick Basically used gradient combiner to make card transparent with a pose another pigeon brained idea from the tinkering gnome very quick hand scroll to see it better fadeaway.mov
  25. sprite on cd v12f tunnel.prj
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