sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. did this with a decal
  2. simple version http://johnl.inform.net/pages/roto1.htm just applied the material to skydome will be working on a tut
  3. the speed is very easy to control will try to post slower version and project later. It was late when I decided to try this and guessed wrong.
  4. Quick because its late. Sky domes with animated material ncloud.mov
  5. needs a better sprite balloon so here is the project 11.1g without the sprite so when it asks for the tga pick yours or any one you have wballoon.prj
  6. I remember a recent theard about a balloon and gravity here is a too fast gravity changing sprite sample wballoon.mov
  7. Birds eyes are one of the darktree simbiot textures I reduced them 75% turned head and rendered without hairfeathers
  8. Haven't model since my attempt at Opus so keeping with the bird theme here's an early head with hair/.feathers
  9. what software did he use?......groan..nice start
  10. they would "gel" but I turned down the Blobbiness and Viscosity for this demo
  11. I have latest version of Mirc 6.16 but get this
  12. Learn how to use compression ....the animation was good but 9 megs alot for people not on cable or at least dsl (i'm on cable )
  13. v12 beta1 project file blobwater.prj
  14. Tried blobbies as water here is about 60 frames less than a minute per frame blobwater.mov
  15. this is more wine like but i did this awhile ago http://johnl.inform.net/pages/particle2.htm
  16. Tried to do an quick animated giving myself an hour ..boy do I need practice magic.mov
  17. The light is using aim at constraint
  18. The quailty suffers with the compression I should start posting to my site again and not try to compress as much
  19. I seperated the cloth from the rest of the model added a plaid decal some hair a little mysterious lighting and you get Shaggy's blind date. By the way I 've been rendering to tgas then converting to qt in the Beta1 with no problems and tried some other stuff..hair... volumetric lights ..seems pretty stable Oh if there is any requestd I'll post the project betadress2.mov
  20. I tried just having just the bottom of the dress simcloth and go this weird simulation ..have try few other things to see what happen beta1dress.mov
  21. just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
  22. ah the problem seems to be two of the same model i change the left one to match the right and got the same results streak material doesn't seem to know that the model is moving.
  23. Not sure what happened on the left hopimg someone else could try something similar. It on the a model with default simcloth settings. It happen twice for me.
  24. Okay same model with decal sequence in front of fan force on right 16 subdivisions on left 4 subdivisions simulate then render see the results I redid whole project and got this twice Also side note if you turn on smooth results I lost decal Good news conversion from tga to qt went smoothly fan.mov
  25. heres the project file you must have the simbiot plugin and textures http://www.darksim.com/html/simbiontam.html http://www.darksim.com/Repository/ http://www.pixelburg.com/am_materialtest/d...nt21/index.html and of course 11.1 now back to simcloth sweep3.prj
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