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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. here's the project file 11.1g volumetric2.prj
  2. I had another volumetric light idea this was the test With the right colors this could make an intro to an explosive effect. But that my opinion volumetric00.mov
  3. Reminds me of the character in Rudolph only meaner
  4. here's the project I used simbiot darktree materials for the creature and the ground so ignore them if you don't have the free plugin I animated the turbulence on the rim light to get the movement you can slow it done or speed it up in the translate area of the turbulence This is a 11.1g project oh the creature you can throw out its not rigged the movement was quick muscle action I set up dust.prj
  5. was doodling while on phone and modeled the weird creature in this then decided to try an idea i had for volumetric lights and dusty air dust.mov
  6. Greg expressed my thoughts it looks like someone after a "major" hit iteresting idea
  7. Missed this earlier very powerful
  8. No evil eye is a gradient generated material . I'll get going on that soon. look at the disappearing thom project (if its still on ARM) that is the driving part of the evileye
  9. to download a copy I think the easiest way would be to go to the link in Rodneys reply right click and save as ....this will give you the file to be saved to watch later
  10. project 5a 11.1ghttp://thepluginsite.com/http://thepluginsite.com/ will see I about download but looking in cache after viewing tut you should find animatemat.swf and that can be saved and viewed at least on PC step5a.prj
  11. Okay in step5 made copy of original material changed colors in both applied to a larger plane one as color the other as displacement animated in Y (plane if flat in Y) and Z notice how color rides the dusplacement Thats about it for now will work up one on Gradient next ... step5a.mov
  12. project 2a 11.1g step2a.prj
  13. okay step2 enchanced New colors and y and z animated applied to cylinder step2a.mov
  14. Okay I change the html to what David suggested it works as it did the other way ..I tested it after posting (really Rodney . Let me know if you still have problems. I'll see if I can get a download version available. Now this is only the beginning you can change colors to make a night sky. You can change colors or not and use the material to do an animated displacement material. You could animate the earlier version... the striped one in the Y direction and get flowing whatever. Also by adjusting any material in the material section (above the attribute section) you can animated any material ..I 'm stating this because not all material have the adjustments in the same place as sine. So I'll post a few more samples and then try to show the fun you can have with other combiners. So if you come up with any other samples why not post them here. another hint for fun say with the sine sample instead of blue make it transparent now you have floating puffs os clouds/smoke ?? question post here Any real experts reading please pipe in
  15. If all else fails watch this http://johnl.inform.net/pages/animatemat.swf.html 1.8meg swf from material to just before render of the results in proj5 more explanation as time allows
  16. When I posted this originally I could not remember where I got the decal but today when looking at photoshop book I rembered you can do it easily there with the stroke command. Made any shape select it and under edit you have a choice on the width on the stroke and where you want if on the edge. After that select the new shape with line (stroke) and you have a good decal
  17. simple tut on animated material in software tuts http://www.hash.com/forums/index.php?showtopic=14964
  18. Definitely A super character and consistent with your style. Nice work
  19. Rodney you are doing a great job pulling this together. Thumbs up!!!
  20. Okay now are there any questions ...did I loose anyone....should I add more detail or ??? I'll explain and expand this idea as needed after I see if there are any questions and add more ideas
  21. Okay its a bit fast ..summer storm but the idea should be there Project 5 step5.prj
  22. Okay to make it interesting we make the chor 2.00 sec and then do the same thing but erase the 3 in the x and at 200 set it to 3 and the secret here.. set the z translation to 0 at 0 and 3 at 2.00 sec Much more interesting result step5.mov
  23. okay it moves but rather boring project 4 step4.prj
  24. Now with the model and material in the chor we open the material. In this project the chor time is set to 1.00 sec at the 0 click on the x translation in sine and enter 0 (zero) move the slider to 1.00 and set x value to 3 you should see a line. Then we render and get this (this could also be done in an action) step4.mov
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