sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. just playing around with an idea shaggw.mov
  2. look at the project you do not use the distortion box in the model mode in pose or action right click get distortion assign to bone animate/pose
  3. v12e project file distortpose.zip
  4. just testing out the distortion ..Eddie thinks it painful distortpose.mov
  5. add a few distortion to Shaggy and just played around for a quick trial distortion.mov
  6. Nice idea simple but interesting
  7. using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
  8. Larry will you have the top of the drip constraint dynamically so it bounces around
  9. looks like an interesting start My tunnel http://johnl.inform.net/pages/tubular.htm sprite follow http://johnl.inform.net/pages/9particle18.htm and as mentioned roller coaster by agep my version http://johnl.inform.net/pages/9test7.htm yours looks interesting will look for post
  10. used a model that didn't need decals fade2.prj
  11. 2.98 version fader2.mov
  12. If you improve on this why not post and share project file 11.1i sorry decals not included on v12 cd Tinkering Gnome fade.prj
  13. Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
  14. Nice job but he looks too friendly maybe red eyes or something.... this from a non modeler
  15. Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
  16. Thanks you again Hash and of course "Yoda 64" v12a newton3.prj
  17. metal box hits table with soft (cloth) ball newton3.mov
  18. try volumetric lighting for murky water i used it with my goldfish long ago http://www.geocities.com/johnl3d/ click on pictures in menu
  19. thanks will be doing more conventional tests too . Blobbies render quickly if you turn down/or off blobbiness %
  20. 11.1h oh i also added some turbulence to the light and turned down the volumetrics volumetrical.prj
  21. this is a rush trial but i put a volmetric bulb in the globe and varied the light's fall off . Not sure if this will be of any use but the light size (gllow) does change volmetrical.mov
  22. Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
  23. Will be doing more tests including a hairy one it was late when I started so threw that this one together with what i found on hand then rendered posted and went to bed. In 8.5 I had invisible cloth with streaks wrap on ball great meteor
  24. Nicely done you really have a way with women
  25. three materials including one with sprites and it simulates great yeah.mov
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