sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. trying to get this together drop2a.mov
  2. plan on using this idea maybe with this or at least something similar http://www.hash.com/forums/index.php?showtopic=13646 remember this is first render so it needs tweaking drop1.mov
  3. Nancy both are good ideas. The angle for the final shot would be different and I thought about adding another Shaggy version but in some ways thought the synchronized group was funny
  4. This is part of an idea for the DVD ball in out project but I'm wondering if its too weird I animated Shaggy running and saved it with an alpha channel made a flat plane and added hair using the Shaggy animation as the hair image moved the plane in the chor made ball model and roughly animated it as if the crowd of Shaggys were moving it along that needs tweaking But I'm wondering is this too weird of an idea to finish Have a few other ideas Has a deadline been set for entries? q1test.mov
  5. very nice shows a lot of talent
  6. Posted a simple version of this idea yesterday. here is a slightly better version. if anyone is interested i can post the project 11.1e just notice there is a slightly camera twitch at the end .forgot to keyframe the position movie vga 588k howjump2.mov
  7. the project the action is the blob jumping up then falling down but by settings in the action in the chor etc i did the split action and then adjusted the constrains on the camera and a path was going to have a jumping character but ran out of time tonight howto.prj
  8. this is very rough will fix later howto.mov
  9. heres project but you'll need your own bee.tga and better hive its late spritetested.prj
  10. the other idea from blobbies and forces beetestedsprites.mov
  11. here's the 11.1e project file btested.prj
  12. had an idea and started here with blobbies and 2 forces a fan and votex then got better idea for idea but that will have to wait here's the blobby version blobtested.mov
  13. this still works in v12 alpha
  14. I finished this animation lip sync idea. http://johnl.inform.net/pages/yesp.htm about 1megs because of over 8 sec of sound if if runs choppy hit refresh the attaxhed is a much smaller wmv file about 400k ecyes.zip
  15. Since I reported a slight problem with alpha8 and cloth I decided to try the ztree plugin in alpha and got this this includes an set of eyes on the cd as well what can i say its late just having fun ztreev12.mov
  16. thanks for the comments..his "wings/arms" are same length copied flipped and attached. Same with feet. Actually I used the wings to make the feet... fingers become toes and legs added to a little tweaking. Yes its Opus Oh Nancy OPUS is safe now if I can do bill the cat
  17. Inspired by who knows what I decided to try to model something recognizable I did this in 11.1e with no problems and then rendered it in 12 alpha7 so it would be a jpg without converting this is a rough model no rigging just an attempt to do something ii don't normally try oh I did find a roto through google
  18. glad it helped
  19. Steve you asked about holes it seems that it only works properly if points are peaked...must be change in model format anyway the shapes must be of one spline hopefully you can see attached shockwave flash file had to zip it cap.zip
  20. a commercial got me into this and this was the first render no tweaks other than to reduce the size of the file so no secondary movement just lower lip setup ..click introduced when compressing the file character from v12cd music by E C p.mov
  21. project file with sprite image justasprite.zip
  22. found an old sprite.tga and tried to bounce it in a tube justas.mov
  23. under forces there is bend_type lightest no_bend next angle_bend next spring_bend middle is default everything else the same drip_bendtype.mov
  24. Lightest color less friction test render drip.mov
  25. lots of tweaks including friction stiffness etc just trying to understand how they react
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