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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. The collision tolerance is the default I basically just turned off selfcollide and set stretch type to spring. I'm just trying to feel my way through the parameters. This posting I lengthened the sleeves and trying bending the arm more. I should note that the shirt is assigned to the neck bone and I used the attach group (see flag tut) as the neck hole and the top of the holes where the sleeves start in the armpit area. I will adjust the collision tolerance tomorrow night and get the sleeves tighter. shirtthom_03.mov
  2. sleeves added thanks Rodney next to move arms more and see if i need to anchor the sleeves differently shirtthom_02.mov
  3. this is just a test rig again but off to a good start ? shirtthom01.mov
  4. the project file right click save as superthom01.prj
  5. I'm going to post the first project here to change settings i'm showing where the setting are in this sample. You can change them and then simulatr them to find out how look at the simcloth tutorial page on the forum. Yo can then remove the simulation add an action and simulate again. For the last one I set the chor to 90 frames per instead of thirty. the screen grab is here Might try a shirt next
  6. Tried to render with shadows with Thom in opposite direction nothing except that stretchy capes look weird when they unstretch Will post basic project yet tonight superthom05a.mov
  7. Sorry no shadows they don't show but this is an attempt to fly after removing self collisions. Besdies shadows decals don't seem to work and some materials don't work I haven't played with that area much superthom05.mov
  8. I agree Jeff just playing around with settinngs to see what controls what and how much.
  9. using the last adjustments added the jump action off the cd which is not quite right for Thom but its late ...anyway here is the results superthom04.mov
  10. switched stretch and bend both to springs and reduced bend stiffness to 1 superthom03.mov
  11. reduced stretch and shear stiffness to 5 for this test looks less stiff or at least not as bouncy superthom02.mov
  12. This is my test model I will be posting a few other static trials with different settings then get thom moving superthom01.mov
  13. played a little bit with gravity in timeline and got this whip2.mov
  14. as most of the time here's project [attachmentid=13873] whip.zip
  15. initial test with cloth as rope or whip Black is a tube of the new cloth in 12 whip1.mov
  16. Rodney most of my work is short..it has to be to be posted here Besides my attention span is only about 15 minutes
  17. 12 alpha v9 project SHIP.prj
  18. Copied block into arch then arch into more arches added some materials and an expression to rotate it SHIP.mov
  19. heres the 12alpha v9 project dupblock.prj
  20. Still playing with dup wizard this time with a few blcoks made and duplicated with the wiz I applied some metal and glass materials on the the new 12 cd and did a quick render adupbox.mov
  21. http://johnl.inform.net/pages/dup.swf.html quick tut I am getting dup wizard when menu disappears trying to keeep size down
  22. http://johnl.inform.net/pages/wv9a.htm Sorry fixed the html here's the project wv9.prj
  23. Tried simple cloth sim with material on cloth I had trouble with this earlier This with a star wars theme using the wookie on the new cd web.mov
  24. you might want to title your pages at least the index for better bookmarking by visitors New page 1 does not promote Hennes... Just trying to help loved the rest
  25. Got a laugh out of me right away great fluid movement
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