sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. project file beta 4 v12 transpose.prj
  2. quick example transpose.mov
  3. great character as are most of the ones on the sketch link
  4. v12 beta 3 EXNEW.prj
  5. Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
  6. Great very entertaining loved the whole composition
  7. do a search for clouds there was a lot of discussion on this in the last 90 days or so. for non sprite clouds http://johnl.inform.net/pages/10material16.htm http://johnl.inform.net/pages/roto1.htm again other examples click on search (upper right ) do all forums clouds
  8. Nice job for quick idea
  9. The project file 11.1h included the tga file for the "Wheat" image hope this helps wheat.zip
  10. Thought this might explain what I meant Also Matt alias John Bigfoote is really good with hair he might be able to help wheatfield.mov
  11. I googled for wheat stalk and found a piece of jewelry that had wheat stalks which I then reduced to a few stalks with erase then alpha channeled the remaining stalks and saved as a tga file. Set up hair material used the image for the hair set it to I think 5cm wide and applied to simple model. I think I spend about 20 minutes on this and most of that was setting up the tga file. Hope that helps oh color with alpha channel Oh Pixel Dust is this you found it in old collection of AM stuff remember it was a great face model and thought it was yours
  12. Animating picture is easy with AM and Photoshop. I grab the picture quickly got rid of the background made a path around the remainder exported path as Illustrator path Imported into model in AM with IA wizard applied picture as decal did a few adjustments and rendered like here http://johnl.inform.net/pages/pretend.htm
  13. looks like it would be fun to animate fast.mov
  14. tried the frog I was trying to model and rig with an action and toon render defaulttoonfrog.mov
  15. Mike I think that is part of problem I'll have to adjust the positioning of a few bones since the head and shoulders meet thanks for looking
  16. Not a real problem just takes a long time to get it right. And there is a lot of tweaking to do the test doesn't really show the quirks. I did a few hours and many restarts to get what you saw. So any suggestions on rigs welcome
  17. and this is a quick test of the TSM rigged made to fit the weird model...no real head/neck copperfrog.mov
  18. I'm posting a composite view..just don't laugh too much at the wireframe the hands/feet really need redoing the most but for a learning tool .... anyway here is the diagram and below I'll post a QT of what it can do now after working on it last night before I posted Figure this might help other model gene deprived individual and semi riggers Oh the eyes are the free Uber eyes added to the "head" bone in the rig along with the tongue bones
  19. looks refreshing always thought that that was a great tut you've proved it
  20. Tutorial Make hair on object and set the way you like your hair but hairy object in chor animate by adjusting force in chor...see pictorial tut attempt and ask questions tutorial ends or dowload project file annd study settings
  21. Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now
  22. 11.1h project file fanhair.prj
  23. adjust force in chor
  24. here is an invisible wind moving hair left then right fanhair.mov
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