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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. project v12 decals not included for model fog.prj
  2. Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
  3. not zipped but here shaggw.prj
  4. just playing around with an idea shaggw.mov
  5. look at the project you do not use the distortion box in the model mode in pose or action right click get distortion assign to bone animate/pose
  6. v12e project file distortpose.zip
  7. just testing out the distortion ..Eddie thinks it painful distortpose.mov
  8. add a few distortion to Shaggy and just played around for a quick trial distortion.mov
  9. Nice idea simple but interesting
  10. using two cameras to generate the tga sequence each doing every other frame as tga then importing sequence in am and outputing qt cameras aimed from two different angles 2camera.mov
  11. Larry will you have the top of the drip constraint dynamically so it bounces around
  12. looks like an interesting start My tunnel http://johnl.inform.net/pages/tubular.htm sprite follow http://johnl.inform.net/pages/9particle18.htm and as mentioned roller coaster by agep my version http://johnl.inform.net/pages/9test7.htm yours looks interesting will look for post
  13. used a model that didn't need decals fade2.prj
  14. 2.98 version fader2.mov
  15. If you improve on this why not post and share project file 11.1i sorry decals not included on v12 cd Tinkering Gnome fade.prj
  16. Did a 1.98 special on a camera fader using a simple model the gradient combiner and a pose slider. With a little tweaking could be better fader.mov
  17. Nice job but he looks too friendly maybe red eyes or something.... this from a non modeler
  18. Rough draft of black hole or at least an attempt star globe animated perlin and some steam v12a all suggestions welcome this is a very fast animation http://johnl.inform.net/pages/black_hole.htm and a still image
  19. Thanks you again Hash and of course "Yoda 64" v12a newton3.prj
  20. metal box hits table with soft (cloth) ball newton3.mov
  21. try volumetric lighting for murky water i used it with my goldfish long ago http://www.geocities.com/johnl3d/ click on pictures in menu
  22. thanks will be doing more conventional tests too . Blobbies render quickly if you turn down/or off blobbiness %
  23. 11.1h oh i also added some turbulence to the light and turned down the volumetrics volumetrical.prj
  24. this is a rush trial but i put a volmetric bulb in the globe and varied the light's fall off . Not sure if this will be of any use but the light size (gllow) does change volmetrical.mov
  25. Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
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