sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. thanks for the encouragement I might try a few more find plugin info here http://www.hash.com/forums/index.php?showt...15577&hl=newton or right from the source http://www.sgross.com/plugins/plugin6/sample_e.html
  2. whoops tired v12f see it here anoother weird idea eyes.mov
  3. sorry tired and late just had to play a few minutes..needs one sprite off of the cd eyes.prj
  4. If I remember right ..I tried a few different ideas. This one I did cloth on the top one then did newton as one as the dynamic. Then cloth on both then newton on both as dynamic. I think this was the project file newnewton2.prj
  5. last one for awhile mushroom2.mov
  6. I updated the newton plugin it adds a little reality (darn) to the collisions and I added hair but without collision so it passes through just for fun. The new version eliminated the performace factor in the other one mushroom1.mov
  7. Steve there was an effort to get a raining down on me look wasn't sure it showed
  8. this was a last minute idea before shuting down for the night I decided to try after working on something else and since I had not used newton for awhile. It surprised me and did get a smile so I decided to share. Sorry no fancy uniforms if I had more time I might have tried some hair. I think the alignment breaks down because the bouncing get too close ..scroll and you'll see it. Oh I 'll post the project as is even though I know the setup is not really corrrect but the results were newnewton.prj
  9. last minute idea newton meets the mushroom gymnasts mushroom.mov
  10. project file without decals lightlist.prj
  11. Never played with light lists single light with volumetrics with turb and expression for brightness lightlist.mov
  12. I tried loading the version on the new cd to my old win98 machine with more memory and any pose caused it to crash.
  13. sorry sound did not work here's project without sound but with sprites and radio decal ...my attempt to speed up radio modeling..PS is very forgiving radio.zip
  14. someone asked for a radio playing radio.mov
  15. I worked hours on that water sprite...can't you tell ...did that awhile ago nothing special I 'm sure it could be better. I just keep a bunch on sprite tgas in a folder. Then when needed I just whip out the cordless sprite emitter and pop one out !
  16. project file and sprite v12 wetface.zip
  17. fixed colors and tweaked a little wetface2.mov
  18. will post project file later skip this go to next one wetface1.mov
  19. for those who want to play with it here is the project but the decals are not included for the model light.prj
  20. This actually looks sort of okay if you loop it while playing. If it was earlier I would have done a closer render V12 lightdance.mov
  21. gave me another idea to try this on cloth with animated material on the light but work tomorrow light.mov
  22. view from above maybe camera is rendering close up of the side of the sub
  23. project v12 decals not included for model fog.prj
  24. Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
  25. not zipped but here shaggw.prj
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