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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. looks weird looped sorry distortion attached to head bone weird.mov
  2. v12[attachmentid=14723] demodist.zip
  3. distortion example using distortion as action object demodist.mov
  4. Thanks to a friend another effect to play with Abit over done here scroll the slider to get a slower view burp.mov
  5. trying to see if newton works with actions...thom volunteered..results mixed thomtest.mov
  6. Jack not sure why yours is so intense. It might be my machine is probably older than yours..? I have a P4 1.7. If anyone else gets similar results please post. You can probably get different results by changing the gravity setting in the objects or mass and adjust some of the other settings. I usually work with extremes in this case 0 to 1 and then tweak. I have just recently started to play with this so not sure what else to say Steffen (yoda64) if you can add to this http://www.hash.com/forums/index.php?showt...15577&hl=newton Rodney will try maybe again later
  7. Did a real quick tutorial as promised http://johnl.inform.net/pages/simplenewton.swf.html set up two shapes as dynamic objects before settings for cartoony effect started tutorial sound gets a bit messy but my machine is old ( like me) set up last dynamic item set ground as static started simulation I think its about 3megs project below as it is before tutorial starts not sure how long I'll keep this up on site might redo without sound simplenewton.prj
  8. Okay will do tomorrow because its late now but basically I set the ground as a static object and springs dynamic and adjust the settings used the multiple plugin to bring 10 into the chor set them in the air right click on one find plugin wizard and start the simulation and you see the results or almost...closer render sfamily1.mov
  9. Okay..oops see next
  10. here it is springffamily.prj
  11. should have made this bigger hard to see sfamily.mov
  12. here's the material i just modified it to get the color right cloudysky.mat
  13. took elephant of cd ..stripped him of decals groups etc applied cloud material from earlier project rendered after animating material in chor with translate cloudy.mov
  14. here it is with tga files Pandaonfire.zip
  15. looks like you are having fun...thanks for the post second comment give it a walk cycle slinky like
  16. great stuff thanks for sharing..enjoyed the whole post
  17. experiment ..most of the stuff I post takes less than an hour to setup test tweak alittle render and post
  18. any missing decals etc on xtra cd..... effects all on mushroom v12f materialmush.prj
  19. This effects were done here with animated materials ..the animation being done in the chor. Nice character from xtra cd materialmushroom.mov
  20. thanks for the encouragement I might try a few more find plugin info here http://www.hash.com/forums/index.php?showt...15577&hl=newton or right from the source http://www.sgross.com/plugins/plugin6/sample_e.html
  21. whoops tired v12f see it here anoother weird idea eyes.mov
  22. sorry tired and late just had to play a few minutes..needs one sprite off of the cd eyes.prj
  23. If I remember right ..I tried a few different ideas. This one I did cloth on the top one then did newton as one as the dynamic. Then cloth on both then newton on both as dynamic. I think this was the project file newnewton2.prj
  24. last one for awhile mushroom2.mov
  25. I updated the newton plugin it adds a little reality (darn) to the collisions and I added hair but without collision so it passes through just for fun. The new version eliminated the performace factor in the other one mushroom1.mov
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