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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. v12 beta 3 EXNEW.prj
  2. Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
  3. Great very entertaining loved the whole composition
  4. do a search for clouds there was a lot of discussion on this in the last 90 days or so. for non sprite clouds http://johnl.inform.net/pages/10material16.htm http://johnl.inform.net/pages/roto1.htm again other examples click on search (upper right ) do all forums clouds
  5. Nice job for quick idea
  6. The project file 11.1h included the tga file for the "Wheat" image hope this helps wheat.zip
  7. Thought this might explain what I meant Also Matt alias John Bigfoote is really good with hair he might be able to help wheatfield.mov
  8. I googled for wheat stalk and found a piece of jewelry that had wheat stalks which I then reduced to a few stalks with erase then alpha channeled the remaining stalks and saved as a tga file. Set up hair material used the image for the hair set it to I think 5cm wide and applied to simple model. I think I spend about 20 minutes on this and most of that was setting up the tga file. Hope that helps oh color with alpha channel Oh Pixel Dust is this you found it in old collection of AM stuff remember it was a great face model and thought it was yours
  9. Animating picture is easy with AM and Photoshop. I grab the picture quickly got rid of the background made a path around the remainder exported path as Illustrator path Imported into model in AM with IA wizard applied picture as decal did a few adjustments and rendered like here http://johnl.inform.net/pages/pretend.htm
  10. looks like it would be fun to animate fast.mov
  11. tried the frog I was trying to model and rig with an action and toon render defaulttoonfrog.mov
  12. Mike I think that is part of problem I'll have to adjust the positioning of a few bones since the head and shoulders meet thanks for looking
  13. Not a real problem just takes a long time to get it right. And there is a lot of tweaking to do the test doesn't really show the quirks. I did a few hours and many restarts to get what you saw. So any suggestions on rigs welcome
  14. and this is a quick test of the TSM rigged made to fit the weird model...no real head/neck copperfrog.mov
  15. I'm posting a composite view..just don't laugh too much at the wireframe the hands/feet really need redoing the most but for a learning tool .... anyway here is the diagram and below I'll post a QT of what it can do now after working on it last night before I posted Figure this might help other model gene deprived individual and semi riggers Oh the eyes are the free Uber eyes added to the "head" bone in the rig along with the tongue bones
  16. looks refreshing always thought that that was a great tut you've proved it
  17. Tutorial Make hair on object and set the way you like your hair but hairy object in chor animate by adjusting force in chor...see pictorial tut attempt and ask questions tutorial ends or dowload project file annd study settings
  18. Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now
  19. 11.1h project file fanhair.prj
  20. adjust force in chor
  21. here is an invisible wind moving hair left then right fanhair.mov
  22. now have some hands and feet but not sure if they'll stay
  23. Thanks you Dave.... and my others friends who are so supportive He can see now thanks to uber eyes but he decide to change his outer appearance I've got to decide on the feet/hands now ...maybe some tennis shoes .... or maybe hook him up and turn him into a sprinkler
  24. Saw this creature while waiting for my wife to finish shopping and thought I tried to model it. Not done needs eyes and hands/feet and tweaks but this is what I got in a little over an hour. Threw on a simbiot darktree texture to make it interesting
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