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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
  2. ah the problem seems to be two of the same model i change the left one to match the right and got the same results streak material doesn't seem to know that the model is moving.
  3. Not sure what happened on the left hopimg someone else could try something similar. It on the a model with default simcloth settings. It happen twice for me.
  4. Okay same model with decal sequence in front of fan force on right 16 subdivisions on left 4 subdivisions simulate then render see the results I redid whole project and got this twice Also side note if you turn on smooth results I lost decal Good news conversion from tga to qt went smoothly fan.mov
  5. heres the project file you must have the simbiot plugin and textures http://www.darksim.com/html/simbiontam.html http://www.darksim.com/Repository/ http://www.pixelburg.com/am_materialtest/d...nt21/index.html and of course 11.1 now back to simcloth sweep3.prj
  6. Had to try one more simple sweep and then added some of the free darktree/simbiot textures. Rendered to tgas..saved file ...saved animation to qt this is the results SCREEN000.mov
  7. Swept a small ball across a cube then put some streaks on the ball and got this this should do it for awhile sweep3a.mov
  8. Nice emotion with the face the only thing that bothered me at this point is the blinking..seemed almost constant..my .02
  9. Interesting Character will have to watch what developes
  10. It runs in v11.1 the sample project was done in 11.1. The sphere or any shape can be used it follows the splines that make up the shape More to follow when time allows
  11. here's the project file the sprites are on the cd part of the space material sweep2.prj
  12. This that inspired this a galaxy generator sweep2.mov
  13. Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
  14. Just wanted to say this will be a great toy... Got this tonight and had to try it even though I'm 3/4's asleep from my cold meds So my first attempt ..a little rough as usual....is a big Thanks So easy even I figured it out...weird how it interpreted the script path
  15. I did something similar to fake a boolean http://johnl.inform.net/pages/10material22.htm Nice jub on your project
  16. Vern what ever became of your tutorial that inspired this project http://johnl.inform.net/pages/boolmorph.htm
  17. the render times were quick but the simulation times where high because of the setup.
  18. very fast test of beta sorry its a little fast and rough...never thoought i would be making a dress. Needs a few tweaks betadress.mov
  19. okay here is the project hope this helps someone and if you get a better sample please post shirtthom06.zip
  20. okay I've added some pants and for now i'm done with this project test so i'll also post the project next respone shirtthom_06.mov
  21. If you turn up the number of sub steps you'l won't get the breakthrough you got at the end also if you turn off self collide the shirt moves better.
  22. okay fps down to 30 sub steps up to 32 changed bendtype to springs. Looks as if the substep does the same think to help ..oh also lengthen the sleeves one extrusion when do you what the project posted ? by the way if anyone else has tips or if I'm stating something incorrect please step in remember I'm just a tinkerer not an expert shirtthom_05.mov
  23. the question on attach groups here is a picture showing the attach group if you are wondering what that is review the clothsim tuts especially the flag
  24. With simcloth if the action is too fast or sudden the simulation stops. So if you are doing an action at 30 frames per sec the parts of the action is spread over 30 frames. By changing the rate at the top of the PWS to 90 fps the action is spread over 90 frames and the simulation moves is smaller steps. It was suggested that that same effect could be to increase the sub steps I haven't tried that. Now this is just for the simulation you can go back to 30 fps when rendering but I have left it the same for the postings I've made and with sorenson 3 compression the file size has been for most has been small
  25. okay here is the next sample with collision tolerance reduced from 3 to 1 ..I also lowered the shirt on thom a little.. Yes there is an attached group I mentioned it above its the neck ring and the top of the sleeve ring by the armpits. I'll try the substep idea as well but it really isn't bad otherwise shirtthom_04.mov
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