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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
  2. Did a quick material effector test [attachmentid=16173] project file [attachmentid=16174] mateffectbeta.mov mateffectorbeta.zip
  3. Okay one last beta blobbie idea [attachmentid=16157] it needs some tweaking but its late so thats up to you [attachmentid=16158] blobtransfer.mov blobtransfer.zip
  4. [attachmentid=16124][attachmentid=16125] Just trying sweeper with the Beta blocks.zip
  5. talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
  6. here's another look with slighly modified model and a flare [attachmentid=16074] beta2b.mov
  7. played around with expressions in beta [attachmentid=16019] [attachmentid=16020] [attachmentid=16021] Project file is just the rings beta2.mov beta2a.mov beta2.zip
  8. I seem to be stuck on lights right now [attachmentid=16016] beta project models from cd [attachmentid=16017] Please fix animated sprites and boolean beta.mov beta1.zip
  9. johnl3d

    New Creature

    Great Model...
  10. You are using 13 Alpha
  11. [attachmentid=15964] [attachmentid=15966] [attachmentid=15965] [attachmentid=15967] darktree simbiot material not included projects 13alpha11 zap.mov zap1.mov zap.zip zap1.zip
  12. hold off doing this in 13 there might be a problem I am reporting
  13. not exactly a tut but http://johnl.inform.net/pages/boolmorph.htm also search here http://www.lowrestv.com/arm/
  14. thanks Rodney.. Jeff I can get more detail when I have time..thanks
  15. Just an old Gnome tinkering This is a bulb light set to be volumetric then rotated with the x and y scaled to 500% and z is scaled 0-15% with an expression [attachmentid=15848] [attachmentid=15849] done in 13 alpha oh the banding I believe is a current problem with volumetrics in the alpha ..thats it for tonight transrandomlight.mov transrandomlight.zip
  16. Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
  17. tried the model in 13 [attachmentid=15745] broken.mov
  18. [attachmentid=15734] [attachmentid=15735] includes darktree underw.zip
  19. Good start Here's a link to one of my earlier attempts http://johnl.inform.net/pages/test1.htm
  20. Jeff Thought I saw you walking down Villard in the costume today..nice modeling as always. John
  21. Dhar took your advice going outside looking at the birds really helped http://johnl.inform.net/images/birdwork.mov 10 9 8 7 6 5 4 3 2 1 Gene Dave wake up Rodney ....you are in worse shape than I am No the modified blue pigeon is not my entry
  22. I was reading all the trash talk on the image contest and thought since my modelin is poor why not use hynotic suggestion So a used an expression to move a "great mechanical models" and animated the dot material for the hypnotic effect [attachmentid=15654] just kidding of course mec.mov
  23. thanks Dhar I have no room for projects either..must throw some on a cd/dvd and make more room
  24. Was thinking of doing simple expresion tutorial with rotating blade and got off on a tangent [attachmentid=15600] v13 [attachmentid=15601] Maybe later express.mov express.zip
  25. I have noticed that turning on collision detection with hair and it goes wild and thought .... it had been reported ....not the helps you but at least you are not alone
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