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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Thanks you had my vote
  2. okay after adding some splines I decided to sewe how it might look with some color etc.. this is only a quick trial Still open to suggestions on model or rigging [attachmentid=18224] Now to rig so nothing to post for awhile test1.mov
  3. thanks for the suggestions so far I will be adding some more splines to the arms and legs ( which Jeff are connected by 5-pointerss..hard to see) I'll add maybe another spline to the stomach and probably more splines to the cloth portion. Then the dreaded rigging begins. No mischief though...very serious attempt Johnl3d
  4. Trying something I usually don't do and that is modeling. I am posting a wireframe and shaded wireframe to help with my questions. This model will be animated and I was wondering if the normal rigs will work when there are no hand or mainly feet. And any potential trouble with the model ..I noticed that the arms could use another ring or two of splines....There will be no mouth only implied by the bouncing of the nose. And I have to add a tail. The skirt will be cloth. [attachmentid=18162] [attachmentid=18163] Thanks Johnl3d
  5. okay..I guess that helped
  6. fast non audio tut http://johnl.inform.net/pages/posetut.html
  7. Yes you can animated a property You could control it with a pose , action or chor adjustment The pose would allow the most control I might have a tut somewhere will have to look
  8. nice look and feel
  9. Remember the plug in is included with 13 but can be downloaded at the site site for plug -in get the one for AM http://www.darksim.com/html/simbiont.html Free Textures http://www.darksim.com/Repository/ Sample renders http://www.pixelburg.com/am_materialtest/d...nt21/index.html The great thing is a lot are animated Water ones I tried http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/watersim.htm had to try one in v13b [attachmentid=17898] ytest.mov
  10. did a quck study of these three [attachmentid=17894] except for hair collision this quick test looks good hat is cloth a.mov
  11. Rodney I took Thom gave him poses with percentage slider. Then in action had expression drive the pose slider. Here is the result. Maybe someone else could help tweak this idea [attachmentid=17865] [attachmentid=17866] If you scroll you'll see it almosted works on a frame by frame basis ...hmm random.mov rodney.zip
  12. watch and see if this helps http://johnl.inform.net/pages/easysprite.swf.html
  13. Glad I almost helped...
  14. they all have alpha channels you need a paint program to see the image
  15. [attachmentid=17819] I found these two notes Most of my projects old and new included the sprites unless they were on the cd Rodney I have about 50 megs of older projects zipped Most are still on my website but some links are no longer visible. note.zip
  16. http://johnl.inform.net/pages/9particles.htm
  17. Been to busy to do much but the start of this idea Will post project when I get something closer to what a envisioned [attachmentid=17785] [attachmentid=17786] ltest.mov ltest1.mov
  18. [attachmentid=17661] Close needs a little tweaking acombo.mov
  19. Color layer and Wire layer 1st chor gets the info for layers 2nd chor gets the layers moving after switching camera types very Mini tut
  20. One of those weird ideas when I think I can animate Fiirst render- rough draft [attachmentid=17598] Now to get the actual results I wanted combo.mov
  21. Ross's boomerang made me try this used an expression to rotate the boomerang which was constraint to a path [attachmentid=17520] Sorry no project I closed AM before I saved it... boom.mov
  22. Had not tried v13 hair so I put together this tree using a hair image and added some force changes for movement [attachmentid=17502] nothing too exciting [attachmentid=17504] included the image 13hairtree.mov 13hairtree.zip
  23. did a quick search on forum http://www.hash.com/forums/index.php?act=S...lite=%2Blobster
  24. check the sample projects for the newton plugin
  25. Very Nice Style
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