sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. NIce idea and modeling I could almost hear the sound it would make
  2. I have run into a snag using booleans in v13 so tested again in v12. The cutter was a quick illustrator path of text and then imported into AM a little too jaggy but I was only testing The blue behind the hole was from a volumetric light .My favorite use of booleans was this http://johnl.inform.net/pages/boolmorph.htm
  3. wanted to make sure boolean worked in v12 [attachmentid=16985] 12v+ [attachmentid=16986] cutter a little rough but it is a trial it look pretty dark this size too ..oh well bool.mov bool.zip
  4. Looking great Jeff
  5. which verision of quicktime do you have installed that might be the problem...just a thought
  6. Will check tomorrrow looks interesting...might get 5 hours of sleep if XPwill close down quickly..
  7. And you posted this fine example where??
  8. Thanks Rodney..but stop encouraging me
  9. looking through xtra cd great action with horse [attachmentid=16714] added the dog as a gag for someone at work dog and pony show theme horse.mov
  10. if you are on a pc (and I guess some macs) you can watch this http://johnl.inform.net/images/convert.wmv
  11. this is basically a couple of decals..one for displacement then one for color on a small grid. The other object is a prop from the cd and the sky is a rotoscope from the cd. [attachmentid=16577] I put the tgas not on the cd in the project file which is v13 [attachmentid=16578] Photoshop in fun to tinker with also adding toonshader version [attachmentid=16597] 2art.zip
  12. Interesting style I like it
  13. finished playing with this one [attachmentid=16286] [attachmentid=16287] [attachmentid=16288] amultiex.mov amultiex.zip
  14. [attachmentid=16272] beta13 project file [attachmentid=16273] Rotate and Translate multiex.mov multiex.zip
  15. Right they refract differently one picks up the ground color because it has refraction the other does not without refraction mine was the same color too
  16. I think you are seeing the refraction mixing the the color of the cube with the ground color. I did a quick render giving the model a slight blue color and got this with a higher refraction [attachmentid=16240] Notice the difference when not seen against the ground. Just guessing though and turned up lighting changed ground color [attachmentid=16241]
  17. just playing with sweeper plug-in that comes with beta [attachmentid=16202] [attachmentid=16203] fun.mov fun.zip
  18. I animated a simple distortion box on two simple models to see it this works in beta first shows boxes going over model [attachmentid=16200] the second is results [attachmentid=16201] you might want to move the slider to see the effect slowed down animdistortw.mov animdistort.mov
  19. This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
  20. Did a quick material effector test [attachmentid=16173] project file [attachmentid=16174] mateffectbeta.mov mateffectorbeta.zip
  21. Okay one last beta blobbie idea [attachmentid=16157] it needs some tweaking but its late so thats up to you [attachmentid=16158] blobtransfer.mov blobtransfer.zip
  22. [attachmentid=16124][attachmentid=16125] Just trying sweeper with the Beta blocks.zip
  23. talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
  24. here's another look with slighly modified model and a flare [attachmentid=16074] beta2b.mov
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