sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. like this maybe ? [attachmentid=14394] burf.mov
  2. its a great model [attachmentid=14362] by the way there is some great 2d stuff at http://www.renderosity.com/ the background and butterfly were from there v13 works well with sprites exbut.mov
  3. there os a nice extinguisher here http://www.hash.com/forums/index.php?showtopic=11873&hl=fire and examples of spray http://www.hash.com/forums/index.php?showtopic=11901&hl=
  4. [attachmentid=14342] [attachmentid=14343] nntest.mov nttest.zip
  5. Is this the same software I'm using ?....Wow
  6. glow changing with random expression actually varied ambience intensity [attachmentid=14271] gt.mov
  7. Not changing the amout of glow but that might work with a pose slider here is a glowing portion of a material moving ... [attachmentid=14268] still [attachmentid=14270] v12s project [attachmentid=14269] kr.mov kr.zip
  8. did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov
  9. Great idea but if you want another approach here is one that has worked and it even works in the current alpha It uses a darktree material that is animated to translate in the y direction overtime [attachmentid=14167] the project is in 13 alpha trying to see if the displacement would help I included the darktree material [attachmentid=14168] afxb.mov fxb.zip
  10. thats a lot of animating for a quick study..enjoyed
  11. Matt its just a couple of patches showing how great the displacement works in 13. It also shows the power of the darktree-simbiot textures. Dennis if you have 12 you can play with the 13 alpha
  12. Sorry in photoshop and got an idea for a displacement map using chrome filter and a few others any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch [attachmentid=13958] project file with front decal and the two darktrees [attachmentid=13959] v13disp_a.zip
  13. aquarium ads for a friend...and site sponsor
  14. also tried global lighting ambiance occulsion 50% toon render lines at 2 [attachmentid=13927]
  15. I was just playing with some of the new features and did this project Imported a model and action deleted all the lights in chor in the chor properties turned on IBL tried a quick render got interesting result did simple animation with first have just staight then the second half turned on toon render both look similar but then these are all default settings ( pattern on ground from material ) scroll to see toon lines on second half [attachmentid=13917] project file ..model from extra cd look there for one decal [attachmentid=13918] ibl.mov ibl.zip
  16. www.johnl.inform.net
  17. http://www.hash.com/forums/index.php?act=S...t=0#entry101025 posted this earlier might help
  18. Don't remember any setting for toon render other than turning it on with whatever other I had
  19. okay here's a tree [attachmentid=13791]
  20. Very nice !!!
  21. change decal type from color to cookiecutter
  22. simplified an early test and tried default toon render on the sweeper plants [attachmentid=13755] Project file [attachmentid=13757] a13v5.zip
  23. Tried a quick plant test as in the demo 20 minutes to model and render stem, leaves,and flowers each done in separate pass with sweeper added some random darktree material rendered [attachmentid=13717]
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