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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Remember the plug in is included with 13 but can be downloaded at the site site for plug -in get the one for AM http://www.darksim.com/html/simbiont.html Free Textures http://www.darksim.com/Repository/ Sample renders http://www.pixelburg.com/am_materialtest/d...nt21/index.html The great thing is a lot are animated Water ones I tried http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/watersim.htm had to try one in v13b [attachmentid=17898] ytest.mov
  2. did a quck study of these three [attachmentid=17894] except for hair collision this quick test looks good hat is cloth a.mov
  3. Rodney I took Thom gave him poses with percentage slider. Then in action had expression drive the pose slider. Here is the result. Maybe someone else could help tweak this idea [attachmentid=17865] [attachmentid=17866] If you scroll you'll see it almosted works on a frame by frame basis ...hmm random.mov rodney.zip
  4. watch and see if this helps http://johnl.inform.net/pages/easysprite.swf.html
  5. Glad I almost helped...
  6. they all have alpha channels you need a paint program to see the image
  7. [attachmentid=17819] I found these two notes Most of my projects old and new included the sprites unless they were on the cd Rodney I have about 50 megs of older projects zipped Most are still on my website but some links are no longer visible. note.zip
  8. http://johnl.inform.net/pages/9particles.htm
  9. Been to busy to do much but the start of this idea Will post project when I get something closer to what a envisioned [attachmentid=17785] [attachmentid=17786] ltest.mov ltest1.mov
  10. [attachmentid=17661] Close needs a little tweaking acombo.mov
  11. Color layer and Wire layer 1st chor gets the info for layers 2nd chor gets the layers moving after switching camera types very Mini tut
  12. One of those weird ideas when I think I can animate Fiirst render- rough draft [attachmentid=17598] Now to get the actual results I wanted combo.mov
  13. Ross's boomerang made me try this used an expression to rotate the boomerang which was constraint to a path [attachmentid=17520] Sorry no project I closed AM before I saved it... boom.mov
  14. Had not tried v13 hair so I put together this tree using a hair image and added some force changes for movement [attachmentid=17502] nothing too exciting [attachmentid=17504] included the image 13hairtree.mov 13hairtree.zip
  15. did a quick search on forum http://www.hash.com/forums/index.php?act=S...lite=%2Blobster
  16. check the sample projects for the newton plugin
  17. Very Nice Style
  18. johnl3d

    Any way?

    I tried both and both worked fine ...are you talking about the qt or project file. Mac or PC Try right click save as
  19. johnl3d

    Any way?

    Yes you could model that character using the pictures as rotoscopes Or depending by what you mean by animating here is a 20minute version [attachmentid=17394] Grabbed the tiny picture and converted it to an illustrator path oround figures, inported into am applied decal and"animated" Project in release 13 [attachmentid=17395] Better to model it .... sure.mov sure.zip
  20. Nice work...the only thing that seemed out of place in the early stuff was the red cloth cape coming through the character.. The creatures set is awesome
  21. also make sure the light is not behind a patch
  22. got black screen after waiting
  23. NIce idea and modeling I could almost hear the sound it would make
  24. I have run into a snag using booleans in v13 so tested again in v12. The cutter was a quick illustrator path of text and then imported into AM a little too jaggy but I was only testing The blue behind the hole was from a volumetric light .My favorite use of booleans was this http://johnl.inform.net/pages/boolmorph.htm
  25. wanted to make sure boolean worked in v12 [attachmentid=16985] 12v+ [attachmentid=16986] cutter a little rough but it is a trial it look pretty dark this size too ..oh well bool.mov bool.zip
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