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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. I bought the original after someone "borrowed: it permanently from the local library. If the new version is anything like the original it should be as great as you have said.
  2. If you post the AVI remember there is a limited size I will convert it to a gif and post it
  3. The sparkle is just reflections of the three lights on the reflective blocks Nancy ..your tree must look interesting ..cows and pigs...why not some rhinos But probably cows...(used a font called sakabe-animal03 for the cow) [attachmentid=22391] ntree.mov
  4. Had this idea tonight so did a quick trial used sweeper with a block shape and cone path [attachmentid=22362] tree.mov
  5. email steve and ask about a replacement..I think there is a charge but not the cost of a new program..
  6. [attachmentid=22316] Not looking quite right but thought it could make an interesting sequence for a animated sprite In case you want to play with it [attachmentid=22317] spinner1.mov spinner.zip
  7. The "eyeball" caught my eye too I assume it was to be constrained to the surface
  8. Thanks Gene and Jeff Hoping now for good weather
  9. Since Thursday night will probably the last night I would be on till Monday I wanted to try one more HAMR sample which I'll hopefully finish before Friday. I thought something like this might look cool in HAMR [attachmentid=21916] primitive.mov
  10. Looks like they use acohol for fuel and drink
  11. Please HAMR it great animation
  12. Caroline ..great job...glad I threw this idea out to the forum..you did a great job of using it. John
  13. amplitude might work to some extend but not the control to really get the effect...I have posted some amplitudes examples before...what I am thinking is typing in a series of "words" that would correspond on what part of the instrument was striking its sound in a song ..this in a dope sheet like you would have mouth movement for voice sync Not sure why you can't play it since its just sorenson3 qt
  14. Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue Then grabbed grid.mdl on cd and enlarged it some Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground Interesting results [attachmentid=21670] find the hairy Waldo [attachmentid=21673] I converted the decals from tga to jpg in case any one is interested [attachmentid=21671] [attachmentid=21672]
  15. My brother dropped off the two DVD's of Animusic..(check google video's if you are not familiar). Anyway after watchin them for awhile I thought a version of this could be done with AM to some degree if we set up an instrument to act the same way a character is set up to talk and use a dope sheet to play the notes. This was just an idea and I threw this slient idea using just simple on-off poses (no dope sheet) to demo how a very simple version might animate simple [attachmentid=21652] John PS went to my 40th high school reunion yesterday evening ...had trouble figuring out who all the old people were that showed up simple.mov
  16. simple water like ideas http://johnl.inform.net/pages/9test19.htm http://johnl.inform.net/pages/9test18.htm http://johnl.inform.net/pages/10material10.htm http://johnl.inform.net/pages/monster2.htm http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/watersim.htm http://johnl.inform.net/pages/105sim.htm
  17. Fantastic..Love the way the song and story and music worked together.
  18. found another of my old models the first with a bunch of poses but without the original materials so I quickly made some [attachmentid=21249] to learn from my mistakes here is the project file [attachmentid=21250] oldbird.mov oldbird.zip
  19. It was sold separately before V13 not sure for which versions
  20. I found this on my hard drive and decided it should be shared..not sure why I made the model using the font wizard and I think the font is called little creatures [attachmentid=21188] for people with slow connection [attachmentid=21189] project v13j [attachmentid=21187] little.zip alittle.mov averylittle.mov
  21. I agree with Dhar very nice !
  22. Does Rodney know you have his skateboard ?
  23. http://www.am-guide.com/TinCan/AM_&_Alpha.htm
  24. Tried v14 again terrain wizard, treezs.. distributed on terrain with sweeper then added some dark tree material and some hair [attachmentid=21082] wireframe side view [attachmentid=21083] project file [attachmentid=21084] hair image is sprite on cd and darktree materails not included but free ones avaiable from dark trees site [attachmentid=21088] turned off hair to speed up rain test not in project file unless there is interest test2.zip test_2_.mov
  25. [attachmentid=21054] This test constrained to path, lens flares, toonation xray material, and simple expression causing random light flashes. [attachmentid=21055] TG a_test14.mov test1.zip
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