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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Here's an attempt to use after effects on a tga sequence...not sure I posted this earlier [attachmentid=22959] the green light is AE lightning aftereffecsi.mov
  2. here's an idea I posted awhile back flys2.mov I like what you did and there is someplace another sample (not mine) of using forces to guide sprites do a search on force
  3. Added a beak break so they could talk and started on the rigging a little more...oh and corrected an eye problem by making the front a separate group. [attachmentid=22859] add your own sound effects for now...2 simple actions apenguin.mov
  4. Nice Modeling and idea
  5. Just have to rig the feet so it can waddle [attachmentid=22771] penguin.mov
  6. Okay here is my not finished but bowling pin like peguins project. I still plan to add wings and feet. [attachmentid=22752] If they end up in some project let me know. Nancy will probably have them exploding or at least mooing. penguin.zip
  7. Nancy why would you want to harm defenseless birds... I could post the model as is for bowlers.
  8. Hey where is Rodney's post? I am not sure what you effect you are looking to produce is there a still available of the effect
  9. Saw a display that got me doodling in AM..need feet and wings [attachmentid=22720]
  10. do a search on snow..top of forum next to help upper right you might want to use sprites instead http://johnl.inform.net/pages/thesnow.htm
  11. Had a few minutes tonight so I rigged the body now all I have left is the other set of legs [attachmentid=22542] ticktest.mov
  12. In case some one wants to play [attachmentid=22503] Here is a v13 project file...model not rigged but has animated darktree included in zip [attachmentid=22504] Not suitable for a Thankgiving's day feast CREATURE.mov CREATURE.zip
  13. Its included since v11 also see http://www.hash.com/forums/index.php?showt...56&hl=treez http://www.hash.com/forums/index.php?showt...42&hl=treez http://www.hash.com/forums/index.php?showt...11&hl=treez http://www.hash.com/forums/index.php?showt...25&hl=treez
  14. I agree Dhar she is speeding along with a lot of interesting demos using AM
  15. Thanks for the comments I'll try to rig him so he can be animated. I did a rough test on one side and except for the one tick in the back it looks okay (I guess ) This is a swimming movement [attachmentid=22477] Or do ypu think it should maybe hop around ...suggestions welcome Thanks again John ticktest.mov
  16. Was doodling in AM and remembered Treez ( right click action..) anyway got a tree trunk copied flipped and attached then added eyestalk and lot of simbiot Darktrees ..okay 3 then set up simple enviroment and rendered I wonder how I could rig this to animated him... did the render on the right to play with radiosity 20000 photons then toon render [attachmentid=22451] [attachmentid=22453] [attachmentid=22454]
  17. Thanks for clarifying
  18. I bought the original after someone "borrowed: it permanently from the local library. If the new version is anything like the original it should be as great as you have said.
  19. If you post the AVI remember there is a limited size I will convert it to a gif and post it
  20. The sparkle is just reflections of the three lights on the reflective blocks Nancy ..your tree must look interesting ..cows and pigs...why not some rhinos But probably cows...(used a font called sakabe-animal03 for the cow) [attachmentid=22391] ntree.mov
  21. Had this idea tonight so did a quick trial used sweeper with a block shape and cone path [attachmentid=22362] tree.mov
  22. email steve and ask about a replacement..I think there is a charge but not the cost of a new program..
  23. [attachmentid=22316] Not looking quite right but thought it could make an interesting sequence for a animated sprite In case you want to play with it [attachmentid=22317] spinner1.mov spinner.zip
  24. The "eyeball" caught my eye too I assume it was to be constrained to the surface
  25. Thanks Gene and Jeff Hoping now for good weather
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