sprockets Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,754
  • Joined

  • Last visited

  • Days Won

    203

Everything posted by johnl3d

  1. [attachmentid=14712] [attachmentid=14711] simple constraints one per box boxtest.zip boxtest.mov
  2. cd is copy protection you can remove it after program starts...you can also purchase a dongle that eliminates cd at start up other question which version ? system specs?
  3. johnl3d

    Booleans

    not a heart but same method http://www.hash.com/forums/index.php?act=S...t=0#entry132974
  4. Quick tut draw two cp's snap to grid extrude select patch extrude cube [attachmentid=14492] cube.mov
  5. http://johnl.inform.net/pages/streaksv11.htm very similar to sprites
  6. http://johnl.inform.net/pages/controlsprite.html
  7. like this maybe ? [attachmentid=14394] burf.mov
  8. its a great model [attachmentid=14362] by the way there is some great 2d stuff at http://www.renderosity.com/ the background and butterfly were from there v13 works well with sprites exbut.mov
  9. there os a nice extinguisher here http://www.hash.com/forums/index.php?showtopic=11873&hl=fire and examples of spray http://www.hash.com/forums/index.php?showtopic=11901&hl=
  10. [attachmentid=14342] [attachmentid=14343] nntest.mov nttest.zip
  11. Is this the same software I'm using ?....Wow
  12. glow changing with random expression actually varied ambience intensity [attachmentid=14271] gt.mov
  13. Not changing the amout of glow but that might work with a pose slider here is a glowing portion of a material moving ... [attachmentid=14268] still [attachmentid=14270] v12s project [attachmentid=14269] kr.mov kr.zip
  14. did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov
  15. Great idea but if you want another approach here is one that has worked and it even works in the current alpha It uses a darktree material that is animated to translate in the y direction overtime [attachmentid=14167] the project is in 13 alpha trying to see if the displacement would help I included the darktree material [attachmentid=14168] afxb.mov fxb.zip
  16. thats a lot of animating for a quick study..enjoyed
  17. Matt its just a couple of patches showing how great the displacement works in 13. It also shows the power of the darktree-simbiot textures. Dennis if you have 12 you can play with the 13 alpha
  18. Sorry in photoshop and got an idea for a displacement map using chrome filter and a few others any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch [attachmentid=13958] project file with front decal and the two darktrees [attachmentid=13959] v13disp_a.zip
  19. aquarium ads for a friend...and site sponsor
  20. also tried global lighting ambiance occulsion 50% toon render lines at 2 [attachmentid=13927]
  21. I was just playing with some of the new features and did this project Imported a model and action deleted all the lights in chor in the chor properties turned on IBL tried a quick render got interesting result did simple animation with first have just staight then the second half turned on toon render both look similar but then these are all default settings ( pattern on ground from material ) scroll to see toon lines on second half [attachmentid=13917] project file ..model from extra cd look there for one decal [attachmentid=13918] ibl.mov ibl.zip
  22. www.johnl.inform.net
  23. http://www.hash.com/forums/index.php?act=S...t=0#entry101025 posted this earlier might help
×
×
  • Create New...