sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Mike its probably the 1000 emails you send me asking for guidance or just blind luck on your part Glad I could help
  2. "usually have ROE set to 0 with a hold interpolation until I want it to start emmiting." sounds like the same method I use Michael ..great effect
  3. added legs and very bad walk cycle just wanted to see how stopping would effect the model [attachmentid=12446] santa00.mov
  4. this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
  5. used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.mov santa.zip
  6. Nice effect and good use of Ed's head
  7. [attachmentid=12334] just fast trial of idea bottles.mov
  8. this explains the group of pictures when you click on your name but as they say what happens in Vegas stays in Vegas Nice effect!
  9. Funny but strange you didn't get too close to some yellow snow...
  10. testing rigging fo eyes for a character pose for left and right pose for up and down pose for pupil size/shape [attachmentid=12204] this is 1st test eyetest.mov
  11. Like I said I have to read more just notice it looked better with the normal map...now I really have to read about them to use them properly
  12. I decided to add a decal twice to a model and one of the times have it a normal decal..(used same decal with different name) the other color the jpg shows the color-color on the left and the normal-color combo on the right [attachmentid=11915] Looks like more depth on the right here's the project with the tga decals but the fish decals are on the cd was going to animate but it's late [attachmentid=11916] Looks like if applied correctly this could be useful..will have to read the postings on this instead of tinkering blue.zip
  13. looks like a great team effort..
  14. all models on cd or extra cd [attachmentid=11890]
  15. Got to watch out for the flying photons..nicely done
  16. yes you could do that it would eliminate the extra movement and would be relatively easy to do
  17. It appears she is observing her neighbor.....give the candle flame some glow.. nice reflection in the glass
  18. Amplitude creates a action for a model with a named pose in the example here the model is model1 the pose pose1 I used the secret wave file on the cd and it generated the action used here. The pose was to move the "mouth" of my elaborate model. I rendered a portion to show the results. If you have a model1 with a pose1 the action will drive the model to sync with the secret wave. [attachmentid=11827] [attachmentid=11828] Not sure is amplitude is still available was on amxchange which appears closed http://www.amxchange.com/ secret.zip secret.mov
  19. Nice work Jeff !
  20. which explains your security posting
  21. here's a quick example [attachmentid=11727] project file sprite is on cd data materials sprites [attachmentid=11729] mt.zip
  22. add the smoke material to a set of patches near the tip of the mountain and you could get a nice effect
  23. Just found my cd's for Magix Music maker 7 I got at a half price book store for $15 and tried my own creation and then added it to a animated material animation in AM this is the first draft of my 8sec wonder Its a wmv file to save space [attachmentid=11724] ..for $15 it looks like it could be fun TG intro.wmv
  24. he's touch typing ..right...nice spider and nice moves
  25. Wow ...great stuff
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