sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. I google an image of a pith helmet there are various styles check it out and post a pic of what you need ..doesn't look very complicated
  2. http://www.hash.com/forums/index.php?showt...amp;hl=tutorial Tut on ai wizard method
  3. Thanks Nancy for the offer...two evil minds = one good... ....anyway I have to decide how much space I have available but I will agree I should probably document what I post better than my last site. I also have to determine what will work in the newer versions some of this stuff is from 8.5 or even before.
  4. Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
  5. Nice design ..I took the picture off your original post and went into photoshop and selected the object and created a path that I exported as an illustrator file. Imported it into AM through A! wizard and got a pretty close copy. Here's a render Just showing away to get a model off of a picture
  6. I now see what you were stating the emitter does show which would not normally be a problem if the group it was emitting from was part of say a log. You can report it to AM reports but I think it has come up before. Sorry for all the confusing answers.
  7. Just reread your question ...the project you posted does not have the model embedded so I could not look at it but if the emitter (small model with fire/smoke material attached) is showing it is because you did not make it transparent I attached a screen grab of the finished project on the cd to show where to look hope that helps ...its sometimes hard to figure out the question being asked
  8. Brain storming Forces as a fan . Have emitter in ball with different settings and have first set either die on contact or in so many frames Leave as is Those are my three of the top of my head
  9. have you set any transparency on any of the sprites. hard to tell from you screen grab if you have advanced properies and property triangle checked under tools options global whcih would make this easy to detect.. why not post project I'm guessing after a quick look at the mayertial that the sparkles are way to big they are very bright and that looks like the problem...delete them and see if that helps or make them smaller
  10. Cuboos Use the legs as arms add a body and head and your done
  11. I was waiting for your avatar to wallk on and flip a switch...
  12. white_render.pdf Found this at the end of the trail....
  13. or volumetric volumetric.zip
  14. Thanks for the tut
  15. I did a simple animation after setting up an on/off pose for the model with off being 0% emitting and on being 100% emitting with the life of the sprite being 5 frames spritepose.mov V14 project file and sprite aspritepose.zip Turned sptites on twice for only 1 frame johnl3d---(who told john to animate....)
  16. No but you could build some like it
  17. check to be sure the library folder is indicated under tools and is pointing to the right location
  18. thom with squetch rig
  19. Nice work I definite see the resemblance to the original Johnl3d the ultimate non modeler
  20. I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
  21. Not sure if its in the support area I just tried it after looking at the book. Which version are you working with ? I can try to post a screen capture of my settings later --later gray hair density set to .1 uncolored hair set to 1 and takes its color from cellturb
  22. Will try.... I was using the four finger one which did not seem bad until the hands and trying to follow in the step by step tut
  23. I was having "fun" till step 4 the hands...aarggh tomorrow
  24. Thank Flashawd he distracted me with his question
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