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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
  2. Nice design ..I took the picture off your original post and went into photoshop and selected the object and created a path that I exported as an illustrator file. Imported it into AM through A! wizard and got a pretty close copy. Here's a render Just showing away to get a model off of a picture
  3. I now see what you were stating the emitter does show which would not normally be a problem if the group it was emitting from was part of say a log. You can report it to AM reports but I think it has come up before. Sorry for all the confusing answers.
  4. Just reread your question ...the project you posted does not have the model embedded so I could not look at it but if the emitter (small model with fire/smoke material attached) is showing it is because you did not make it transparent I attached a screen grab of the finished project on the cd to show where to look hope that helps ...its sometimes hard to figure out the question being asked
  5. Brain storming Forces as a fan . Have emitter in ball with different settings and have first set either die on contact or in so many frames Leave as is Those are my three of the top of my head
  6. have you set any transparency on any of the sprites. hard to tell from you screen grab if you have advanced properies and property triangle checked under tools options global whcih would make this easy to detect.. why not post project I'm guessing after a quick look at the mayertial that the sparkles are way to big they are very bright and that looks like the problem...delete them and see if that helps or make them smaller
  7. Cuboos Use the legs as arms add a body and head and your done
  8. I was waiting for your avatar to wallk on and flip a switch...
  9. white_render.pdf Found this at the end of the trail....
  10. or volumetric volumetric.zip
  11. Thanks for the tut
  12. I did a simple animation after setting up an on/off pose for the model with off being 0% emitting and on being 100% emitting with the life of the sprite being 5 frames spritepose.mov V14 project file and sprite aspritepose.zip Turned sptites on twice for only 1 frame johnl3d---(who told john to animate....)
  13. No but you could build some like it
  14. check to be sure the library folder is indicated under tools and is pointing to the right location
  15. thom with squetch rig
  16. Nice work I definite see the resemblance to the original Johnl3d the ultimate non modeler
  17. I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
  18. Not sure if its in the support area I just tried it after looking at the book. Which version are you working with ? I can try to post a screen capture of my settings later --later gray hair density set to .1 uncolored hair set to 1 and takes its color from cellturb
  19. Will try.... I was using the four finger one which did not seem bad until the hands and trying to follow in the step by step tut
  20. I was having "fun" till step 4 the hands...aarggh tomorrow
  21. Thank Flashawd he distracted me with his question
  22. just testing hairball.mov hairball.zip
  23. Did you scale up the turbulence material.zip
  24. Thanks fellow fellow
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