sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. just testing hairball.mov hairball.zip
  2. Did you scale up the turbulence material.zip
  3. Thanks fellow fellow
  4. I assume the v13 version of the Squetch - Rig works with v14 models
  5. Thanks Jeff I try to model occasionally This needs some tweaking but it getting close then the fun stuff using the new rig
  6. Dhar Another example of your great talent John
  7. Modeling I guess I have to practice Or maybe snatch and modify one from the cd
  8. I decided I did not like the arms amd legs need to review modeling.... so I removed them for now and tweaked the body a little Nancy said it wasn't even or somethig like that 7aTRIAl.mov So for fun I added two bones, some constraints and did a quick...too quick..action Kinetic nose
  9. http://www.shaders.co.uk/enhance:am/about.htm
  10. The Killer Bean's Alien cousin
  11. I guess I'll have to do some reading before I start a new site..Nice format.
  12. Nancy What could you possibly mean ? I am just working on my lack of modeling skills. So by "even" do you mean I should make the model less lumpy ? It will need tweaking. John Now were are those wind blown hair pictures....
  13. Started on body will finish hands and feet then copy flip
  14. No and I'm on a PC
  15. Still just the head but I tweaked that to get rid of some bad spline connections
  16. weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
  17. http://www.lowrestv.com/arm/ or right here http://www.hash.com/forums/index.php?showforum=50
  18. express.mov Playing around with 15 alpha with nested material and an expression with simple constraints express.zip
  19. Isn't Photoshop fun !! Inverting always helps.
  20. this started as doodle in Photoshop Got two decals one on sphere and one as camera rotoscope
  21. With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
  22. Can the mechanism be done with an expression..I made this simple model rotating two wheel in opposite directions controlled with an expression and then dragged the model into an action and got this machine.mov wheels.zip Otherwise like Ken said make one action and drop multiple models into the chor wiith the action
  23. for sprites,bloobies,fluid set their collision with objects to yes and select the bounce % or die on impact
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