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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Sorting through some stuff from my old site I thoiught..why not post a few old items related to halloween. ..anyone else have any to share ? All these were redone in v14...all still worked even though some were from 2002. Nothing great but just ideas arnie.mov pumpkin1.mov abc.mov halloween.mov I put all the projects in here and the darktree material for the ghost 's eye in case you didn't have it allprojects.zip
  2. you could transfer the libraries to a drive and then set it up to point to that drive for all students
  3. check the material it translates over time I think I did y & z or maybe x & y . this would be in the chor goto the model then to the material then check there under transform ...translate
  4. Eric I played with the original a little and got this...its too fast but I just did the 30 frames final.mov here is the project file wave_example.zip hopefully you can then relax john l 3d
  5. are the proper folders chosen for the libraries ?
  6. Okay I did a quick try and got this displacement map qt after turning the ambient intensity to 0 instead of 100 displace_map.mov But I only did 30 frames I would apply that with at least a 150% displacment How the displacement is handle has changed I also just tried a simpler method and made the material and animated the mesh and got this....I did not try to copy the color of the babbage sea just the idea simplebab.mov simplebab.zip
  7. Eric try a higher displacement value not negative say 100% or more.
  8. Eric I haven't tried the tutorial in a long time but will try it later....and post.. Are you getting any displacement or just not movement. Also darktree simbiot water materials do a nice job watersim.mov The white one in front is ice http://www.darksim.com/Repository/
  9. Make sure in the chor that the frames are set to move as the render proceeds In the decal area see image make sure the frames are set
  10. format for video with alpha is qt animation or the tga sequence that works for me. action is one way to animate character say for a walk cycle. I let the experts answer more completely I just tinker
  11. I will have to look at the tut again but usually to have a material move you translate it in the chor. Goto material then there will ...sec I will try to get a screen capture In the chor you can set the values shown in the picture to change over time and this will cause movement Does this help
  12. line.mov Just had this idea tonight...oh well another tinkering gnome special lineart.zip
  13. Sample of pose method jar.mov v14c project jar.zip
  14. Actually if you model the vase and text in the same model then assign a bone to each one with path constraint to spline on vase then you would set the ease of each letter to position it. If time allow I will post a simple version if needed. hint since bones will line up with path if you want the text to be partially into the vase you can position the bones on the model for that or adjust the offset in each constraint.
  15. This could be done using spline on jar as a path (shift click) and have the text as a chain of bones with each letter its own bone
  16. Interesting "outfit" for a frog
  17. A camera rotoscope is just for that camera...you can decal on one sphere and then record even decal movies on multiple spheres and record that but not by using a rotoscope from a different camera. Or you can add layers with pictures or animations and combine them if you do not need just spheres
  18. simple sign with sweeper and font wizard then set on/off poses for each letter for better control set chor glow down but could be changed in poses down.mov V14b project with sweeper setup etc down.zip
  19. Yes this is possible. I'll post something later.
  20. I've seen your work on Renderosity fantastic
  21. But a material effector could interfere with anything it got close to
  22. by using the gradient combiner you can blend but the other methods suggsted would be easier or at least easier to control here are two darktree materials blended Nice frog head
  23. check your settings is it still pointing to the library file
  24. Darn now I'll have to try to get the rig installed ...
  25. Actually there are days that the cd never leaves the case. However I do peek at the forum most days.
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