some simbiot textures are animated and wil move...water... others stay put
here is a techoborg simbiot material on a .05 dino animated rough;y to stretch some areas
borg.mov
very nice ...if your not talented enough to model..thats me... you can get some flat models easily if you have photoshop you make a path around the shape/character you want then export it as an illustrator file and paste the original on as a decal I think there is a tut by Gene explaining how
here is the imported illustrator file model without the decal
pnemo.mov
pnemo1.mov
another
kenny.mov
This picture of pws shows the same material applied to three balls. one as just color. two as just displacement. three with same material applied twice once as color and once as diplacement
ball one on left ball two on right ball three in front
project filetut.zip
end of tut for materials
Any material applied or decal applied can be use to make bump/displacement setting on a model by changing the type of decal or adjusting the material settings think white up black down.
made another 1.98 model this time of a rabbit and did a quick action combined with some chor action which I recorded with a black background with the alpha buffer turned on to get a series of tgas
use the series as the sprite image
this is the results ...
bunnyanimated.mov
Not really great but at least the animated sprites worked
Eric you set the pose parameters in the action area the relation for the pose will show up in the action area of the pws and thats where you made the adjustments
project file and example
http://www.hash.com/forums/index.php?showt...555&hl=pose
Very Nice
I like playing with animated texture just remember you can do that directly in AM
I threw this together animating the texture and dispacement right in AM
slob.mov
slob.zip
a little to fast not as blob-like yours
Just an idea ..thought I'd lighten the mood
smile.mov
smile.zip
another 1.98 project ...found out I will be working new shift next week so I should have more AM time