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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. "Create material from surface" has been available since v15.
  2. As far as I know you can't rotate a decal, you have to rotate the viewport. Using the turn tool and contrl key, you can rotate the viewport on the Z axis when in front view. You can also type in the rotation by selecting the axis at the bottom right of the status bar.
  3. Looks great Mark! I forgot how well the ocean rig worked.
  4. But if the emission rate is zero, what is it trying to fulfill? If the rate of emissions is 1000 and you turn it off, before it finished that 1000, I believe it will continue the emission until it is completed.
  5. It saves it to where the project file is saved, not the model file (models can be embedded). If there is no project saved, it goes to the library folder. I guess Steffen figured that was the best place.
  6. When I did the clouds for TWO I had a popping issue as well. The popping is the sprite when it's being emitted. What I did was to set the opacity at birth so it was transparent and gradually increased it til it was at the opacity I wanted. The popping you see after you turn the sprite system off is the sprites that still need to be generated to fulfill the emission rate.
  7. Robert, couldn't you use just one plane? Animate the plane and maybe material and use motion blur.
  8. You either have to give the second bone an exaggerated offset, in the constraint, so it is in the position you want when the dynamics are ON or you need to constrain the second bone in an action or chor, so the enforcement of the constraint is set to 100% (with compensation) after the dynamic bone has settled (enforcement is 0% til dynamics are settled). Hope that makes sense.
  9. You were in negative frames/timeline.
  10. mtpeak2

    Curl!

    Very nice! I was stumped on how you did that as well.
  11. If you set the box to flat shaded it will not be lit by any lights in the scene. To me, it looks as if the box is being lit up, which is causing the image being projected on it to be brighter.
  12. Creepy looking, cool! As for the bright area above the building, did you set the front projection box to flat shaded?
  13. Looking good Mike! Glad to see you around here again.
  14. Nice tests. The hand looks pretty cool. I'd like to see how that looks on a full model.
  15. Ok, you don't see the differences in the settings? You need to use a capital "R" in right and a capital "L" in left. Also, the tolerences are set to .1, not .01.
  16. After looking at the installer you posted, after running the plugin, I can see you are not using the correct settings in the plugin dialog.
  17. What bones and targets are missing? Can you post a screen grab of your setting in the mirrirbones plugin?
  18. Your model is not centered on the X axis. I selected the whole mesh and moved it til the center spline was at 0 on the X axis, then the plugin worked just fine.
  19. Looks great, Stian!!
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