mtpeak2
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Everything posted by mtpeak2
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If I break the top spline of the 5 pointer and reattach, I can make a 5 point patch. I have no issue with the rogue cp.
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Try this, break the top horizontal spline of the 5 pointer, then reattach.
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I was able to fix it by deleting the vertical spline on the right side of the 5 pointer, breaking the splines, extruding the spline on the right (to the position where you deleted the spline) and then reattaching. After doing that, I was able to create the 5 point patch. I don't know why you couldn't create the five pointer with what you had.
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I no longer can see the fellows forum either.
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Will's mascot was for v16. It's time to move on to v17 with a new mascot.
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My replies were deleted purposely.
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The InstallRig plugin is only a helper to organize the hierarchy of the bones. As David mentioned, it deletes bones with INSTALL in their name and reparents (if required), hides the control bones and unhides any bone with GEOM in their name. The squetch rig requires a constraint setup for the installation process, which interferes with the relationships for the actual rig. So the final import model is just for importing the relationships/poses. The 2008 rig uses the InstallRig plugin to delete the INSTALL bones and unhide the GEOM bones. There is no final import for the 2008 rig, because it was designed to use the FK setup for installation, which positions the IK setup (FK/IK SWITCH) while in the action. Both rigs require exporting from an action to maintain the new positions of the bones. This is also true for the literig, but it doesn't use the InstallRig plugin for installation.
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Thanks guys! No Matt. The settings I use don't work in beta5.
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SSS faster now. Give your old PRJS a test (v17)
mtpeak2 replied to robcat2075's topic in Animation:Master
Are you using Multipass when it crashes, or standard renderer. I am experiencing crashes mid-render with the standard renderer, switched back to MP... trying to gather if that solves it... or is SSS killing it. Multipass, I never use the standard renderer. I haven't had any time for more testing, though it has to do with low extinction values. I've had models render with slightly high values. -
SSS faster now. Give your old PRJS a test (v17)
mtpeak2 replied to robcat2075's topic in Animation:Master
Back to beta 4 for me, my tests crash on first pass while computing the SSS. -
The Passing of a Titan (Paul Forwood)
mtpeak2 replied to Paul Forwood's topic in General Announcements
Sorry to hear that Josh! My condolences to you and your family, he will be missed. -
In the 2008 rig there is a bone called "MirrorBones", this is the bone that you should be using for the mirrorbone plugin. Do not use the "Root" bone, it will mirror a few bones that should not be mirrored. Second thing, make sure your model is CFA/mirrored and use the EXACT same settings in the plugin as I did in the instructions, that includes using a capital "R" in Right and a capital "L" in Left. These two things are the biggest problem people have with installation. Using the correct settings (and snap to mirrored points on the left side) I had no problem mirroring the rig and cp assignments. The settings Robert posted are INCORRECT! Use the settings that are in the instructions.
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I supplied both a windows and mac version of the InstallRig plugin (32bit only) and a link to the MirrorBones plugin on Steffens website. If you are using v16 or v17 (maybe even v15), I believe you do not need to install these plugins, Steffen has added them to the A:M installer already. When I installed v17, I don't recall having to add the install rig plugin.
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got mine on friday, it was great Mark! Looking forward to the next one.
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Make sure the window you have open is active (click anywhere in the window). Even though the window is in view, it doesn't mean it's active.
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Placed my order!!!
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Thanks Kat and Gene!
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Looking pretty good, Robert!
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Thanks everyone. Since I did not create this model (Jim Talbot), only modified it, I couldn't submit it for the mascot contest. Plus, I don't think this is what Hash was looking for in a mascot.
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I believe the old hair was able to use maps as well.
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Congrats Mark! can't wait to see it.
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In the folder options in A:M, make sure it is looking in the right directory for your version of A:M. Installing both the 64bit and 32 bit versions, A:M sometimes gets confused as to where to look. This was an issue at one point, but not sure if it still is.