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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Have you done the "Flower Power" exercise in the "TaoA:M"? Video Tut
  2. Those look great, Paul.
  3. Cool tests, Robert! I loved the slinky too.
  4. If you are using the hair shader, it disappears. The hair shader takes care of it. What version are you using?
  5. You have to set the targeting to spring to get the damping option.
  6. Use the "legacy bump", it seems to get rid of the problem, though you'll need to up the percentage. I guess there's still issues with bump and displacement maps, I thought that got fixed.
  7. Did you try rotating that one patch image 180'?
  8. Make sure your realtime is as high as it goes.
  9. I use gradient materials with the attributes set to bitmap plus. You can also set the attributes to turb combiners and have their attributes set to bitmap plus. It works pretty well. You could also use multiple stamps and texture sections at a time.
  10. Happy Birthday Will.
  11. mtpeak2

    Is it done?

    I send you an e-mail with the files, but the zips file are fairly large. If you don't get them, I'll setup a dropbox.
  12. mtpeak2

    Is it done?

    Yup, modeled and rendered.
  13. mtpeak2

    Is it done?

    I have 2 targa sequences rendered for the bus, I just need to send them to you. One just drives by and the other stops and goes.
  14. Technically, you can turn OFF the smartskin with a pose, but it causes the slider to do funny things. That's why I didn't add it in the first place. I never found a solution to the problem.
  15. This is because of the switches. The switches control those poses with smartskin, which can't be turned OFF.
  16. Are there any internal patches?
  17. If you want the hair pinker, you could try adding ambiance intensity to the hairs surface properties.
  18. mtpeak2

    leg bone

    Is it the 2001 rig or the 2008 rig? There was no 2003 rig.
  19. The ground will need to be set to flat shaded or the diffuse falloff set higher. It may need to be animated since there is a transition back and forth between backgrounds.
  20. The AO render looks fantastic. It adds alot of depth to it. It's a great sequence either way. Of course it's not the ONLY style in town, but it is the style of this project.
  21. Matt, did you increase the lighting, add a light or increase the ambiance intensity? Something in not quite right with the render.
  22. I'm glad not everyone felt this way. These times don't sound too bad to me. Part of the reason for this community project was to have animation rendered with AO. If jenpy's "fake AO" was available, I would have used that instead, but it wasn't.
  23. Wonderful. Love the pine tree. Did you use hair for the pine needles? Are the pine cones models? Looks great.
  24. Interesting. I see you didn't render with AO on. Any reason why?
  25. Steffen has a plugin that can create a spiral called "Primitive". V16 comes with it or you can DL it from his website. The plugin does alot more that just spirals.
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