Thanks guys.
Robert, that looks better. I was able to adjust the ground texture to darken it up. I also fixed the texture stretching to the dragon on the right (manual cp adjustment in chor). Weighting might fix it. The model has alot of areas that have more than 2 splines intersecting at a cp, which would be nice to fix, but that would mean redecaling.
The dragon on the left has some rendering artifacts, I think it's the bump/displacement on it. The walls need to be fixed too around the edge.
Here's a rerender of some of the fixes.