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Everything posted by Fuchur
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Lass es krachen und alles Gute! See you *Fuchur*
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Do them in seperate once if you dont intend the other bones to always move too if you are rotating the bone the smartskin was made for. (this can be useful too, depending on what you are after > for instance if the task is: if you close one eye-lid the second should always follow, etc.). Short answer: In general use one for each bone. See you *Fuchur*
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Boah ne, oder? Ja alles Gute natürlich auch von mir... *kopfschüttelt* Wenn man mal 2 Tage nich guckt... See you *Fuchur*
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They always ask for costs per second... that is just not a good way to measure it... I often try to explain it this way: Animate a ball in an empty screen-space vs animating a whole city... It is always about how complex the scene is... and it is how much have to be modelled and at which quality. They very likely expect todays movie-quality but are willing to pay for a b-movie from 1970s. In general it is no use to tell them that... just ask them what they want, calculate your costs (what you think it will take). Than give them 3 options: One for low quality, mid-quality and high-quality... And dont forget to fix how many changing-rounds are included... In general give at least one, maybe two... if they have more changes, tell them that they are going to get out of that range BEFORE you do the round. Most will go for mid-quality, so this one should be calculated reasonable. See you *Fuchur*
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I'd say with a little bit of tweeking it is like the Bundeswehr (German army) green, which would be quite right for that vehicle... Bundeswehr green See you *Fuchur* PS: Quite ironic that the hippie-car itself is colored in military color .
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I am not sure why Jason is using a short-url now, but the directly-link should work: FTP-Server-Link See you *Fuchur*
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If you upload all data needed to somewhere we can get our hands at, I would help you with that rendering-job . 10 cores at home and many more at work, so let me know . See you *Fuchur*
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You could of course use geometry inside your object to emit particles. Or you could use a Surface-Constraint to assign an emitter (close to not visible: Transparency of 99.9% emitter) to the surface. See you *Fuchur*
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It is very useful. I'll give a short introduction on that this evening. See you *Fuchur*
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Gg viel spass ihr beiden coole aktion dass ihr das so kurzfristig durchzieht
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I think you are talking about this one, am I right? Material Effectors in A:M See you *Fuchur*
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I'd say no, since particles are (till now) no 3d-objects in A:M. But nevertheless: Try it out! See you *Fuchur*
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Really cool character and a real nice effect! See you *Fuchur*
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I dont think it is intended to work like that, but it works like this: - Download masterchm.zip - Extract its content into the hash-installation-folder - rename "dummy.chm" to "dummy.old". - Restart A:M. > Anyway it will only give you access to the TAO & the TechRef and is not a real helpfile anymore. See you *Fuchur* PS: I discovered a nice info about netrenderer there... Netrender.chm is a helpfile and does explain some things about Netrenderer.
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Very crazy... I mean... crazy good looking... *Fuchur*
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Decal not showing on model screen but does on render?
Fuchur replied to Darthlister's topic in New Users
Awesome, thanks. Rich ...or you use the draw-toolbar. There is a button you can use to toggle many of those view-settings very fast. (rightclick in an empty toolbar section and choose "View > Draw") See you *Fuchur* -
Pardon my ignorance but, intrigued by your video I followed up the trail to Steffen's plug ins for V15. I get a Hxt file but were should I put it and how do I access it later ? regards simon It has to be put into the "hxt"-folder in your A:M installation folder. After that you can access it using your right mouse button in the modelling-window going to "Plugins > Wizards". See you *Fuchur*
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Happy Birthday to these two masters of Animation! See you *Fuchur*
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Wow, I am really interested in the process of that. Could you show a little more how you did it and what you did there? Very, very cool . I am looking forward to my new Replicator 2 which should be delivered sometime in November, but this is even a bigger and cooler way to translate digital designs to the real world! You are indeed a big eye opener . See you *Fuchur*
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Have a good one Will! Best wishes! See you *Fuchur*
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Really an amazing model or better to say character ... no textures and with wirframelines and I can still feel all the personality (the evil one ) in him! Love it! See you *Fuchur*
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Hey great news . Yes I did not think of that possibility. You very likely selected "no download, ship dvd" when were buying it, right? I have to remember that. See you *Fuchur*
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Ah, now I understand. Sorry to hear that. Jason will have to help you there. Please be patient... See you *Fuchur*
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The emails will get answered, but you should give them a little time. It will not be answered in half an hour... But again: Please try what I suggested... would be interesting for me to know if this is a way it could be solved. See you *Fuchur*
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I can only speak for the Websubscription-version here, but hopefully it will be the same for the permament version: In general you would see it after buying the software at the A:M store. Additionally you should receive a mail in which it should be noted somewhere. If your spam-filter has blocked it or it has not been shown, you should be able to view it when you log into the A:M store. You can log into your A:M store account by doing the following: 1.) Visit: http://www.hash.com/store 2.) In the upper left corner (in the green bar at the top) you should see a "Log In"-Link. Click on it. 3.) Login by using your eMail-Adress and your password. If you dont have a password please try "Forgot your password?" below that. (Make sure your spam-filter will not block the mail!) 4.) After login, in the upper left corner should be the link "My Account". Click on it. 5.) You should see a table with your Previous Orders. Click next to the one you bought A:M with on "view". 6.) If everything works out, you should see your activation Code there. Hope that helped... if not, you would have to write a mail to support@hash.com to receive it. They are not answering mails on the weekend, so you should get an answer at the beginning of the week. Best wishes *Fuchur*