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Everything posted by Fuchur
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Just tried to test it, but I get an alert at start stating that the given modul is not available. Both 32bit & 64bit version throw that error. A:M starts but the plugin is not available... See you *Fuchur*
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This looks totally amazing . I can't wait to get my hand on this... It already would make things that much easier with the live preview and updating with the direct update link between the two programs. I am not sure but it looks like that one does automatic UV-cordinates too, right? And I see there are more buttons for planed features in there... some of them would be totally mindblowing for me and I would not ever be able to imaging how they would be done... (I know this is an early Alpha-state and some may fall behind, but still this is absolutely cool ) Thank you very much Serg for initiating this and thank you very very much Val (Styler) for making this possible... See you *Fuchur*
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Have you ever... (idling away the hours)
Fuchur replied to Rodney's topic in Work In Progress / Sweatbox
The best work is created like that if you ask me Looks great See you *Fuchur* -
If you can easily select those patches and really all of them are inverted select them and hit "F". See you *Fuchur*
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I have not tested this, but Steffen said he fixed the transparency-issue in the newest release... (still in Beta-Test). See you *Fuchur*
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Decal-stamps are not animateable as far as I know... but a projection-map-material could do the job. Yes, A:M has light-images... just drag and drop an image on the light in the chor or in an action. See you *Fuchur*
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It is not totally mute... Jason is visiting trade shows quite often but yes, it is a low budget marketing that is done. A:M never had a marketing compareable to the one from the larger players in the business... somewhere I read a comment from Martin, where he stated, that other companies bought their userbase with much money. Hash never did that. The result is obvious but I still think it was the right way, since it is just the honest way. There are other players on the market most people are not aware of like Strata3d, Shade3d and a few more. Today A:M is mostly community driven. If people do great things, A:M is visible too. If not it is not. That is as simple as it gets.
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No, if it is anything if would be a Cache or at most RAM-write... harddrive would be unusual. See you *Fuchur*
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Should show it there, yes. See you *Fuchur*
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You can not really define it that way... there is very likely much more to it like write-speed of RAM, Cache, driver processing, other processes running on your system, reading the RAM, etc. Anyway... it should not be noticeable too much... I am not sure if there is something not okay with your PC... 5-6 frames is a little bit too much... 2 frames would be normal (just guessing). See you *Fuchur*
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You are using very old techniques combined with newer once. For instance you use layout-tables in your code (which is really something you should avoid at all costs these days...) but more important: You use javascript to switch pages. Google is getting better at using javascript too, but it really is a very risky way to do it that way. And if you move the content out of the image using javascript, it would result in Google only being able to index the first page of your site. There are possibilities like loading the site with all the pages below eachother and than using javascript to hide the others till someone clicks on the link. This will still not give a own link for each page and like that google will not index them each by itself, but it will be better. (the problem here is, that content lower on a page is often considered less important by SEs. On a own page / own link this would be better. Additionally it is not possible to link to it like that, since there is no real link for the subpages. As I said, this is not really the worst thing for normal users (not good neighter...) but for search engines it is close to deadly... See you *Fuchur*
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Is there anywhere the address of the company on the website? When they need to come to my house and do some work there, it would be interesting to know from where they are coming, right? The website may have some drawbacks for search engines, but I think that may not be very important for them, right? And I did not really get that one: www.lslbc.louisiana.gov > where do I have to go to check for StevenJohnsonConstruction? I could not find them using the Contractor-Search. Hope it helps a little... See you *Fuchur*
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For me 50% is not the smoothest but is a good compromise between details and smoothness. Anyway I often use 100%. It may be, that those two features do not play well together... See you *Fuchur*
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My god... finally they do it... I have waited for decades...
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Do you want to ask if someone else has a bug too or what are you refering to? The images shown above are (as far as I can see) as they should be. It is just a best practice to make the object to be retopolied half transparent so you are better able to see the newly created patches. See you *Fuchur*
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What dimensions do you need there? See you *Fuchur*
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Happy Birthday!
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Interesting... I am using an AMD HD7850 here. I have the same problem when using Shaded. When using Shaded+Wireframe the problem is gone. That should be findable... . OpenGL / OpenGL3 issue: The hair is brighter for me too. Otherwise everything is normal. And deleting the "other" image crashes A:M for me too. See you *Fuchur*
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The new version can do both at the same time... measure direct distance and spline distance... See you *Fuchur*
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In general i do not have a bigger problem with such things but this is very unpolite if you ask me:https://itunes.apple.com/de/app/animation-master-for-ipad/id692083504?mt=8
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i cant wait to go to that movie... love those guys... and yes they do a great job with such small situations...
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lol... yeah! no more excuses dammit! put yourself together man and get something done finally . sounds like a hard time... glad to hear that u are up and running again . but do not forget to sleep every now and then...
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Okay, I fixed those links and they should redirect correctly now. Thank you very much for the heads up . See you *Fuchur*
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http://www.hash.com/forums/index.php?showtopic=46030&p=394542 very annoying those forum permissions. please try this link. and if that is not working: you can just open his website here: http://www.shaders.org/enhance_am/index.htm
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thanks for the heads up roger. i will have a look at that. till then you can access the tutorials on the website at http://www.hash.com/user-tutorials-33-en.