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Everything posted by Fuchur
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I know – I have just been reminded how many great images there are and wanted to express that again. We do not have to be too shy about A:M. It really is great... I thought about that when searching for the great images and I came to the conclusion that we can not only show new images because they are new... I wanted the best fitting once no matter when they were created... Most people visiting the website do not know that some of these images are older... they just have a look and see "looks great".... and that is all they should think. People who know A:M that well that they can say that one or the other image is an old one surely already know if they like A:M or not and like that already own A:M or won't try or buy it no matter what... This does not at all mean, that we are bound to the existing images used there right now... if tomorrow someone creates a new one that is amazing, I'll ask as soon as I see it if we are allowed to put them there... and if someone has a suggestion for another cool image: Let me know... Keep in mind so, that the image should be from a major hash contest or that the author needs to give permission and that we need a widescreen format or a composition up there.. I can absolutely see why you want another logo and I do like the suggestion above better than the existing one too... but the problem with the marketing material still remains the same... to significantly improve the current state we would need to change it everywhere and introduce it to the world... I'll talk to Jason about what he thinks about that, but I can not promise anything... See you *Fuchur*
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it really shows great progress... while the first once have been quite unnatural the later once improve greatly with every step good work!
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... no it just is not... There are master pieces created with A:M which really are not running short to other images out there... I have been reminded of that when searching for the images of the banner-images... The difference is a target group difference which results in less super-perfect images and more images WIPs from newbees.... they do well for their experience but of course they can not stand against a company with people who have years of experience doing it 8h a day... the software offers everything you will need to create great things... micromodelling is something we can not easily do, but in the end this is not a real dealbreaker... it does add something sometimes, but it is not a reason a work is considered to be good or bad... that is more based on lightening / base-modelling / animation skills (otherwise only super-realistic 3d imagery would be considered to be good... but there are stylized images out there that are looking very, very cool too... often even nicer because I can see realistic things each and every day out there while stylized stuff is something different...). And A:M can do all of that in a good enough way (some of it even in a greater way than many others) to create breath-taking stuff... (anyway.. lets get back to topic here, before this results in some other discussion) Considering the logo: Yes I like the designs too... and I like mark's attempt too... but it really is very far from what we've got. Yes it looks great, but it is not helping to recognize what was already there. Even so some do no longer like it, we need to keep in mind that there are people who like it recognize it and we do not want to loose them. Like that a logo switch should be done in several small steps or better just make the existing one a little less comical and a little more professional without loosing all of it... (this is often hard to do and needs to be done wisely, but it is not impossible... I'll try myself on that, but I am not a real designer... I know some things about that stuff, but in the end there are better people than me in that working area) See you *Fuchur*
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Hi Matt All of them are findable at A:M Stills and created with A:M . It took some time to get to them and find the right once, but it really is amazing what is stored there... People really have created amazing images with A:M over the years and I admire every single creator of them . See you *Fuchur*
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I think #0 and #2 are really a matter of taste. About #1: I think people from the US are more used to that kind of statements than people from Europe. When I drove along a highway in the US some years ago, I really laughed about how many restaurants thought of themselves, that they served the best/biggest/tastiest burger on the planet...). But if that kind of advertisement is still the way it is done, it could be bad to be much less up to the front, since competitors will sell their products that way and it may seem that Hash is not proud enough / convinced enough of the product they are selling... I had a look at different competitors (like Maxon and Newtek for instance) and they use more or less equal text-elements. Additional to that, I just thought it fitted most of the images well to be put in some context, I liked it quite much. Not all of the texts could be left as I initially thought they would be good, because not everything translated well from German to English here... an example was: "Animation wie von einem anderen Stern - Lichtjahre voraus". 1:1-translation = "Animation from another star - light-years ahead". In German it means: Something extraordinary / cool / different (in a good way) but it seems like that expression is not well known by native speakers in the US... it fitted well to the Enterprise which was shown on the image, etc. a litlte bit ambivalent (which is a humor style I really like)... Anyway it is a little clumsy, but I thought: What the hell, lets put it in... What do others think about that? Should we get rid of the text or do you like the metaphorical wink / humor in it? #2: As I said, this is really a matter of taste... I liked white better than black because it just stood out better (which is not a big mistake for a main navigation on a website). I do not think there is a right answer to that kind of questions... what do the others think? #3: Yes, I am with you on that one... it would be better to have a single logo or (at least one for the company and one for the product) and keep that for all the parts of the product universe... but I really had a big problem integrating the old very comic-like logo of A:M in a at least moderately noble webdesign. Because of that I created the text-like logo at the top for the last design and kept on doing it for the new one alike. It is the same for the Hash-Logo... for the last website I created one, that could be put on a dark background and that would slightly be more like a real logo instead of an 3d-image with some text next to it. However I did not want to go the big route here, because I just do not know what is all in it there... how much would have to be reprinted and reproduced to get the new logo consistently integreated to every product / design / advertisement? I think a lot and that is very likely not worth the trouble in times when 3d graphics are no longer that profitable as 10 years ago. Anyway: If you feel like a good logo-designer, you could try to create one (with at least a variation of it for dark and white backgrounds of course) and I am sure Jason would take a look at it... again: I think it should be not a fully unrelated new design, but a careful redesign of what is there already to make the switch less harsh... I did a trick there by just "writing" A:M's name down... it can be taken as a logo or it can be taken as just some type of text on a website... both is fine with me. And that should at least help to get over the fact, that it really is not the same as on the package itself. About the whitebackground-color for the image-slideshow: You are absolutely right there and I will have a look at it when I am back home and put it to a dark background. See you and thank you very much for your thoughts. I highly appreciated them . *Fuchur*
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good to hear you like it
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Hopefully you will like it . It has some advantages over the old webdesign: - it is responsive and adaptive (it should work for almost any display-resolution and device including smartphones) - it is heavily using great images from A:M users to show off what A:M can do - it is easier to maintain and extend - it has search possibilities and many more small things... Most texts are the once from the old website. Anyway if you see something that is not correct / has spelling mistakes, etc. in it, please let us know. And just to mention it: If you are the author of one of the images used, please let me know your name and website address. I'd like to give credit to you for your amazing work. Most of the images were uploaded anonymously to A:M Stills and like that I am not sure who did those. See you *Fuchur*
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Restoring functionality to damaged choreography files
Fuchur replied to Pitcher's topic in Open Forum
thanks for letting us know about that and of course you are very welcome . always good to know that some of the rubbish i am typing is actually useful to somebody . see u *fuchur* -
Anyone knows about that? See you *Fuchur*
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I'd say at least 4... maybe more... - Spherical Mapping with a Decal - Baking - Trying it by hand with a flat mapping (would not try that) - Using a material like a projection-map or environment-map. The last one does not technically do a UV set, but I think it should be possible. For a simple sphere, Spherical Mapping with a decal will produce the best results (in general). For more complex mappings Baking can be a very powerful companion in combination with 3dPainter or 3dCoat. See you *Fuchur*
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Looks to me like a smoth-algorithm of a box in another program... The second could be done by using Sweeper. See you *Fuchur*
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I had a look over there... I do not think he is very wrong with what he is telling you (with the exception of the shield / helmet-thingy... it is well modelled and I think it is working okay, since it is meant to be a surprise that his helmet is also a shield... it could use a little movement, but I do not think it absolutely has to have that... (this is more of a design decission to me... is is a static helmet because it just fits that well or is it a slippy one...) But it does not mean that he is right neighter... it is just his opinion. He may have a point on some of the movments (when the attackers talk to eachother... the body is not moving when the arm does, etc.), but it does not bother me much... And one thing that is a little odd is, that the attackers seem to wait for their execution after they jumped, etc. (maybe an started attackmovement could work wonders here) but again... this is all just little stuff and I am sure I would have made many (and other) little things much worse than you did here . What I think is working is the storyline and how it is presented. There are things which would have been done in another way by me, but I think your way of doing it works well too, but in the end this is the most important part and you did that one very well . And it was genious to cover the jumpiness of the cloth simulation as wind. It just works . In the end I think his critics are not too harsh or unrespectful but his opinion and something that just is part of the process. It does not mean, that the animation was bad at all... it means he sees great potential... otherwise he would not have bothered with telling you. Do not be upset about it. Learn from it... you do not need to do it like he wants you to do it, but it is never a mistake to see if he is right on one or two things with what he is telling you. And if you decide he is not: Fine too. In the end it is your animation and you decide how it should look. See you *Fuchur* PS: Again: I liked it. You did something very well there and I do not think I could have done it as well and many others never ever could come close. The story is told nicely (I do not see any trouble with the way you are telling it... it could have been done differently, but I do not think it would be better.. it just would be different...) I am curious about what will happen next and that is what it is all about and the best compliment an audience can give you .
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great love it! keep it going i am curious what he will be up to next . great love it! keep it going i am curious what he will be up to next .
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cool material!
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Very very cool . Keep up the good work... you really got that shiney leather-look very right . See you *Fuchur*
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I almost forgot to give my opinion about it ... good that Vong did post about it... It really was fun . I loved the humor and the puppet like animation does work here very well . Really good job Mark!
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We are awaiting it eagerly ... See you *Fuchur*
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could help... but keep in mind: A:M v14 is 32bit only... i think v16 was the first with 32 and 64 bit.
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please watch the video tutorials. it containts the whole workflow needed to go from a:m to unity3d including directx exporting (and how u have to do it in a:m), using unwrap 3d and so on. (that is the best softwareto go. i have two workflows but the one with uu3d is the fastest. see u *Fuchur*
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really please do not be too upset. that is really unlucky but i would absolutely miss your entries... this one is fun again
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(PNG batch extrusion) Is this possible in Hash AM?
Fuchur replied to Shanty's topic in Animation:Master
adobe illustrator can vectorize from bitmaps but i dont think in a batch type of way. (i may be wrong) after that you can import those vector images and let them extrude or do whatever you want with the resulting splines. -
Or hit space-bar to force a refresh in the chor... that works for me (just tested it). A while back (did not happen this time I tested it with v18) it could happen that you did not see the pose you newly added to a model that already was in the chor. But what you could see was the tab "All" in the pose-window. To get the new pose, I only had to click on the "All" tab to get the pose... The alternative was to restart A:M, but I think just a click is much faster...