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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. There are many things involved like soft shadows, which are distributed to the passes and so on. If you do not use those neighter and really get rid of all the more advanced things, it might be the same, but I am really not sure about that. Is it just out of interest, or is it for a specific reason you are asking about that? Best regards *Fuchur*
  2. Sounds like you are blocked by the hash-spam-protection or something. You could try to send information by the contact form at hash.com. Best regards *Fuchur*
  3. As you are changing your hardware it will (very likely) no longer work and you need to get the lic transfered by Jason. Did you change your laptop too? (more RAM, a SSD or something like that?) Best regards *Fuchur*
  4. Are you using 3d models with a thickness or is it only a flat patch which is opening there? Best regards *Fuchur*
  5. Have fun and party well . Best regards *Fuchur*
  6. Cool start . You may want to have a look at my tutorials and printings, just in case you need some info somewhere: https://www.patchwork3d.de/3d-print-177-en Best regards *Fuchur*
  7. That was fun . Well done!
  8. Just great . Best regards *Fuchur*
  9. Works for me too... Have a look into your HTX folder in the A:M installation folder. Are there some? Do they have "_64.hxt" behind them (if you are using the 64bit version)? Best regards *Fuchur*
  10. As written above, he does not own AE. Best regards *Fuchur*
  11. Looks really great . Best regards *Fuchur*
  12. There we go... it really is that easy and it is quite easy to do. Rodney did really nicely explain it. Best regards *Fuchur*
  13. You can attach your master0.lic file to your request if you still have it. If not, you can use the download from the trial requst page to create your host-id of your new computer, which may make it easier for Jason. https://www.hash.com/try-it-16-en Best regards *Fuchur*
  14. Great stuff Kevin – very well done : It looks very nice and has a great production quality. Best regards *Fuchur*
  15. Could you have a look if you are using SSE3 or SS4-Version? It should be visible at Help > About A:M. Best regards *Fuchur*
  16. How much RAM is used there? Is maybe one of your RAM chips failing?
  17. You will always need an internet connection for the activation. That is just how it works. You are getting your licence by the server in the end and the activation code is just like a password to access it. (technically not totally correct, but close enough to understand it) Best regards *Fuchur*
  18. Very well done Robert. Congratulation everybody and very nice entries . Best regards *Fuchur*
  19. Very cool ! Congratulations! Best regards *Fuchur*
  20. Looking nicely . Best regards *Fuchur*
  21. It was HA:MR if I am not wrong. But it was using OpenGL/Direct3d (as realtime in A:M itself). Best regards *Fuchur*
  22. Robert is talking about A:M. Last beta came last week and in general a new one comes out each week. (more or less) Regarding the shader: That looks nice. Any technical information on the shader would be nice. Best regards *Fuchur*
  23. It could be working with something like this "Round(Rand() / 10) * 100", if I am not wrong. Like that it would toggle more or less between two values with a more steady value. I did not test it, but Round should be a good starting point. Best regards *Fuchur*
  24. Hi Reidh, you need to copy the lic-file to your installation folder of A:M. (next to the file "Master_64.exe" or "Master.exe") and it should be named "master0.lic". (not "master0.txt") If you already have a master0.lic, rename it to something else (best is something like "master1.bak") If the little window for the activation is poping up, the lic-file is not working / not available or the trial has expired. Best regards *Fuchur*
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