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Hash, Inc. - Animation:Master

martin

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Everything posted by martin

  1. Bully for you. I look forward to seeing more.
  2. Smile. (And your film looks good too!)
  3. Yikers! That looks good.
  4. Yikers! I'm afraid already! What, Vern, have you set loose on the world?! Oh, the humanity.
  5. Don't they let you use laptops in the mission field? I'll send you one.
  6. Maps have no precedence except in one circumstance: maps of the same type overwrite each other (except Color maps use Alpha). For example, Color can go down first, or Bump, or Specular, etc.
  7. "Displacement" map. Have you checked your normals?
  8. Off to read script... Yeah, I love a good story.
  9. It looks great, Mike... But it looked great a couple revs ago - I'm afraid you've exceeded my ability to make sophisticated distinctions. Now, my appetite is whetted to see the rest of the story. What happened to his "people" already?
  10. I like the whole design of that poster... It's incredibly well done. Is it something you came up with or do other "Death Trap" posters incorporate those design elements? (I tend to believe it's original to you.) How many people watch these plays? Or see the poster? Is it 1000s? (Is the poster better than the play?) I'd expect to see a poster of that quality at the movie theater. Very nice indeed.
  11. Cycle? Amp? Joule? Watt?
  12. You'd think they'd fix that trampoline if their civilization is so advanced?
  13. I had no trouble determining that the storyboard was NOT the final product. My mom might not know though. However, my mom isn't visiting your site.
  14. That's a nice trailer, (and a nice look).
  15. Big smile on my face... Congratulations.
  16. We're talking about Matt, Ken and Kel, here. They are "old-timers."
  17. Don't you people ever hold down the or keys while you're manipulating through the camera's POV?
  18. Matt, your avatar has gotten extremely cute... Do you have a new model at home? (And I ain't talking 3D.)
  19. The change is subtle but worth it. Cute character.
  20. Steve, we've been putting together Lesson Plans for teaching animation in schools - not computers - animation. (However, computers do play a huge roll, in that Middle Schoolers, and even High Schoolers, couldn't possibly master the draftsmanship required for hand-drawn animation.) As part of the students' training, it would be awesome to include this face rig along with FACE, and some slider driven facial animation techniques, to give them a feel for what works best where. I'm just talking here; I haven't really thought it through but I wanted you to know that I think this technique has tremendous value, and may get integrated into 1000s of schools across the U.S.
  21. Looking good, Mike.
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