sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

martin

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Everything posted by martin

  1. I LOVE THAT CHARACTER! My wife, Gwynne, and I laugh everytime we watch either of those two episodes. I show them to my friends. Great stuff! Martin Hash
  2. Hey! Hey! Hey! I love OmOmCAoTKT (One man, One machine, Creating Animation on Their Kitchen Table). Good job! Martin Hash
  3. Rich; That's a great rig! As an aside: Noel once spent some time trying to get the "motion capture" plug-in to convert Actions created for one rig to work on another. There have been a couple of new rigs lately that make me want to resurrect that project. Keep up the good work. Sincerely, Martin Hash
  4. However, it does produce blurred images - that's why it isn't always on. In the case of animation, where motion blur is desirable, the directional nature of this blurring is positive, but static elements will be blurred. Almost all post-processing is image blurring: bloom, film-grain, depth-of-field, lens flares, motion blur, HDRI, etc., etc., etc. People like blur, that's the reason there's so much interest in separating out the render elements (diffuse, specular, mirrors, etc.) - so they can be degraded to varying degrees before recompositing. That's the art. Martin Hash
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