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Hash, Inc. - Animation:Master

martin

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Everything posted by martin

  1. Very good character. You may need to do a narrator over the top - I think it would take the pressure off of the animation to tell the whole story.
  2. Good. Held my attention the whole way, and you're drawing me deeper into the story. You've got lots of characters, and they're all well done.
  3. Hahahahahahehehe... (That stomach is great!)
  4. Thanks, Caroline! (Anybody who writes a tutorial is A#1 in my book.)
  5. You might be able to use A:M's built-in NLE. A:M Editor
  6. Yeah, like that.
  7. Everyone should start from exisiting models, especially when they're getting started. You'll learn more and be more satisfied with the results. Building an entire character from scratch is educational, and some people may want to do it as an exercise but you should be working out of the Library.
  8. First let me say, that's a great "walk," and unless I was STARING at the feet intently (slowly, multiple times), I wouldn't see any slippage - but there is some on the back foot as it lifts off, (near the end - maybe coming around a corner?)
  9. Awesome idea.
  10. Very cool. I want to see this guy finished and throwing punches! (Top of Crusher's head is shaped more like the top of an egg. Nose to mouth also shorter... But if you're not doing the exact Crusher, that's okay.)
  11. Good, Katt. Comments: There seems to be two shots of Mac Flin falling down at the end - need just one. Mac Flin has a run cycle that's used 3 times. That would be a good reusable motion to refine because it is used multiple times. (It needs refining - he runs too slow.) Story notes: What caused the gold to stop pouring - the book?
  12. martin

    AM 2008 rig

    Mark, we got a bunch of Courtiers for SO coming down the pipe - I hope we can use the 2008 rig in those.
  13. Awesome! Thank you, Dusan, for using Animation:Master to create that work of art.
  14. Those all look really good, Caleb.
  15. Diddle around with a character of your choice in one of the SO scenes. Really, I don't know what to expect. If you're going to be dinking around anyway, why not on an SO scene? Find out what makes it slow, or work, or not work? I futzed with SSS for a few hours but I just couldn't put the time into it that it would take to "know."
  16. That's taking the bull (or eyeball) by the horns, Jason. Now you'll be the resident SSS expert. We tried to use SSS on TWO but TWO was difficult enough to finish already without that additional headache. After half a dozen problem renders that took an hour per frame, I ditched SSS, and hoped somebody'd come along to champion SSS later on. I'd appreciate it if you managed at least one SSS character/model in SO - I'd like to know where we are with it. Maybe somewhere? Maybe nowhere? But at least we'd have some data.
  17. Hey, those pictures aren't from the video clip?! I recommend: Lena is turned away from the banshee when she says "come to me." If she said "follow me," that would allow you to turn her back but if "come to me" is the correct dialog then keep her pointed at the banshee while she's talking. At the end, there are 3 cuts while Lena talks to the banshee (looking through the spider's web). Ditch #1 & #3 and stay on #2 throughout the dialog.
  18. Lookin' mighty fine. (Hey, I want him to SAY something...)
  19. Rupert Murdoch talks like a pirate every day. (At least the Keith Olbermann version does.)
  20. Very interesting... When I watched those pocket gymnastics, it got me thinking about complex rigs that need to be transitory, (turn on only when needed so that they offer no clutter and take no processing time).
  21. Oh, yeah, that's good. Music is perfect... Voices too. (You might have the music too loud or the voices too quiet on this one but I still heard every word and sound effect.) Put some pictures up too, Ernest. (Put them in the first post - I added the link and changed the title.)
  22. You're really coming along!
  23. Congrats! (Mark should be proud.)
  24. IK Switching is easy to add to any rig.
  25. Try it. You'll beat that dang TSM if it's as easy as the 2001, (drag-n-drop).
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