sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

martin

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Everything posted by martin

  1. Mark's done - it's Christmas now! Hey, it's great, Mark, (and looks fine on YouTube). I went to that "IsItFunnyToday?" site but I couldn't find the Wannabes? (Those pictures of McCrary in the Wannabe home movie were great!)
  2. As a kid, I used to watch an afternoon cartoon called "Marine Boy," (it was "anime" but we didn't call it that at the time). I was entranced by the idea of living underwater, (Marine Boy chewed "oxygum" to breath). Marine Boy threw a boomerang as a weapon, which could simultaneously explode half a dozen submarines into huge fireballs, (underwater fireballs - a la "anime" again). What a great show that was! What is this kid's name? The Hair works great underwater. (Marine Boy wore a cheesy helmut.)
  3. That all looked good... Next time, "sash swinging," you should try a Dynamic Constraint, (one thing at a time though, I know).
  4. Volumetrics got a major speed overhall in V15, (for Ku-Klip's Workshop). However, the settings need to be adjusted to get the same look.
  5. Me! Me! I can see it! Cooool...
  6. I remember when you entered a completed version of that in a Mascot Contest several years ago. I voted for it, and thought the scene composition was excellent, though not necessarily a "mascot." To make it a mascot, you should include the backstory in your thread: who is that boy? What's his relationship to the shark? He looks like he lives on an island - does he have a family? Is he marooned? The submitted mascot image hinted at a story - what is it?
  7. Best yet on the camera angles, rendering. How are you doing the lipsync? (It seemed way off on this sequence.) Good voice casting.
  8. Wow, that's a great Entry page, Fuchur! If you want to try and hook it up (Flash), we'll give you permissions?
  9. We need an acronym for "good" customers? (Like Fuchur is.)
  10. I was going to delete this thread but I thought I'd explain Hash's position: We don't want customers who expect us to be their personal 3D trainers, troubleshooters, coaches, salesman, or anything else where we owe them. Do the math in your head - if we sold 100 new subscriptions to people like that, we'd make Anybody who thinks I must run MY “business” some other way can pound sand.
  11. Why is that? I've noticed it a lot on 3D projects - I don't have the same reaction with handdrawn artwork?
  12. Cool, Carl! Nice to see that baby finally hit the pavement.
  13. Those are SO stupid! (In a good way - you know, like hockey pucks have arms & legs, and skate around ice rinks stupid.)
  14. Very good character. You may need to do a narrator over the top - I think it would take the pressure off of the animation to tell the whole story.
  15. Good. Held my attention the whole way, and you're drawing me deeper into the story. You've got lots of characters, and they're all well done.
  16. Hahahahahahehehe... (That stomach is great!)
  17. Thanks, Caroline! (Anybody who writes a tutorial is A#1 in my book.)
  18. You might be able to use A:M's built-in NLE. A:M Editor
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