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Hash, Inc. - Animation:Master

martin

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Everything posted by martin

  1. Oh, yeah, that's what I'm talking about. Moving is much better than a still. p.s. I loved seeing this guy in the Image Contest - too much competition though - yikers!
  2. Is there a "body" Bone for your scorpion and did it get offset from the Model Bone?
  3. Looking very good! Yes, time for some music.
  4. Good attitude. Here's my unsolicited opinion... There's a niche for everything. "Edgy" cartoons simply have a vocal niche - people who want to show how hip they are. "Ducktales" & "Little Lulu" types are, by nature, not well represented by any means except passive ones (like watching your hits). To sell to a 10-year old, you've got to remember what you liked at 10 - this is tough because you want to remember yourself more mature and hip than you really were. (At 10, my sensibilities foretold the kinds of things I like now: adventures, mystery, gadgets.) Once you've found your niche - work that baby. If you can get a loyal audience, you're in.
  5. Repeating Rodney's suggestion: a closeup of a spike would help get the message across. Also, if you're a train guy: http://www.hash.com/forums/index.php?showtopic=33158 http://www.hash.com/forums/index.php?showtopic=25765 Also, Will Pickering (WillP) is a train engineer, and owns & runs a train. http://www.hash.com/forums/index.php?showuser=1 Plus, Rodger Reynolds (rodger_r) has an impressive A:M train project. http://www.hash.com/forums/index.php?showuser=358
  6. A:M will correctly adjust for imported gamma-corrected images (used as decals) if the gamma is embedded in the file - like with Targas.
  7. It depends on the kind of book. If this is a "how to farm" book then you'll need to pay attention to the color issues that have been raised. If this is a storybook for kids, then you're fine. Storybooks need their art to look "different" from normal things because the art is part of the interest. If you had a whole storybook filled with pictures of this "look," it would be fine - better than fine.
  8. Ahhh... Mark's back in the game. (I feel better now.)
  9. It sounds like you need to rig those molecules so that the electrons spin. Then you can animate their rotations in the Choreography, or make Actions, or for combinations of molecules, use Action Objects. Animating everything is the chor may seem easier in the short run but it bypasses most of the animating power of A:M.
  10. Who let this Troll in here?! Off with you - back to the bowels of hell where you were spawned!
  11. That's what I'm talking about! What a virtuoso performance! You're doing EVERYTHING yourself? When I was watching this, I was thinking, "this guy should do something really underground, like "The Boys." (We need to get you together with Garth Ennis.)
  12. The grass motion is very nice. The twinkling is a phenomenon of CG. Film is so much blurrier than this. That grass in the background, it doesn't need to be changed - it needs to be blurred (DOF) and darkened (brown Haze?). Excellent experiment! Hopefully, SO will have plenty of blowing grass.
  13. Oh, oh, ooooh... Make the grass blow in an animation using forces and your Dynamic Constraint SmartSkin rig.
  14. Do you have these with the audio on them? yes, should i add them? I'd enjoy them.
  15. Do you have these with the audio on them?
  16. Impressed me. Did you put a rig in him? Do a quicky animation of him raising his gun, and perhaps have the lights on the side of the gun flash. That would really show off your work.
  17. Can't have that! (Good thing your Wannabe alarm went off, whew!)
  18. martin

    AM 2008 rig

    Nice polish, Mark... Yeah, keep pushing.
  19. There's no reason in the world to use After Effects. Plus, if you spend $1500 on AE then complain to me about A:M being "incompatible," I REALLY blow a fuse. Use the compositing features in A:M, they were written before AE even existed, and were better than AE for many years. And for short pieces, use the NLE built-in to A:M. A:M is your all-in-one solution - that's our market niche - help us stay in business by showing the world that any 7th grader can make their own little movie all in A:M.
  20. SO puts all scenes from the same set into one Chor then switches the Camera's position with constraints. Use "active" to turn unneeded models on and off, and use a lightrig with a Lightlist constrained to the Camera to make sure the characters are always lit, (you can also use "active" to get rid of lights you don't want). TWO had a separate scene for every Camera position... 1005! We couldn't just change something in the set (or in the lights) without doing the same thing is a dozen Chors, plus we couldn't keep the lighting consistent, nor maintain continuity - it was a nightmare.
  21. Try posting here now.
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