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Hash, Inc. - Animation:Master

martin

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Everything posted by martin

  1. Jim donated both this data and the data for "Leopard Queen" (which in on the existing "Extras" CD). It would be great if somebody did an animation with these scenes!
  2. Keep it up.
  3. Uhhh... That's what Render Lock is for.
  4. Only a limited number of lights show up in realtime rendering. Try "Final" rendering? Are they alright there?
  5. If you have two processors (or dual-core), and you do two simultaneous renders, then there's no competition for resources. Otherwise, there will be. That said, if you wanted to render a bunch of stuff overnight or while you're at work, the render slowdown wouldn't matter so much, since you'd at least get all your scenes rendered. RAM is the biggest resource limitation. Swapping is SLOW.
  6. You're in... I see you've already started modeling. Good initiative. Who's next?
  7. Well, I can. No one wants to be the only person criticising a well loved piece. It's only after someone brings it up that everyone else can go, "Oh, so I wasn't the only person who noticed that..." Well, I can't. Why don't we have a vote: "all those who think 'darting eyes' does not rise to the level of criticism," vote "Yay."
  8. Okay, adding modelers to the TWO movie has just increased our need for MORE modelers. If you've been hanging around watching TWO's progress but haven't been contributing... Now's the time. We need prop modelers for "Nimmie Amee's House Interior" and "Tin Castle Throne Room"; you're pick. Please post here or in the appropriate TWO thread to let us know you're available!
  9. Karl, the more encouragement I can offer you in this project, the better: I look forward to your posts; the models are excellent; the "Wolf 359" theme intriging. Don't let up. This piece could hit the Internet hard - there's a lot of fans out there.
  10. People use 3-point patches all the time without problems. Just try them in your situation.
  11. I think the "boolean" idea for ship destruction is fine unless you want to have a "damaged" ship for HA:MR (real-time) too.
  12. You'll probably want to use these models in HA:MR - booleans don't work in real-time.
  13. Don't use booleans... Too many caveats. This model looks great.
  14. Okay, go here and sign up: http://www.hash.com/forums/index.php?showtopic=23554
  15. For Gareth's benefit, I decided to research the WIPO treaty concerning "copy protection." In the U.S. this is controlled by the "Digital Millennium Copyright Act" (DMCA), Title 17 Section 1201. "No person shall circumvent a technological measure that effectively controls access to a protected work." It goes on at length to plug almost all loop holes, including "fair use." As this applies to the U.K., see Cyberlaw 2nd Ed., Bellia, Berman, Post, page 285, "The DMCA's anti-circumvention and anti-trafficking provisions were ostensibly intended to bring the U.S. into compliance with the 1996 WIPO Treaty, which requires contracting parties to 'provide adequate legal protection and effective legal remedies against the circumvention of effective technological measures that are used by authors in connection with the exercise of their rights' under international copyright agreements. WIPO Treaty, Apr. 12, 1997, art. 11, S. Treaty Doc. No. 105-17 (1997)."
  16. Unless you're an Intellectual Property (IP) lawyer, Gareth, please keep your legal opinion to yourself. U.K. IP laws are hardly different from U.S. IP laws, and both countries are members of WIPO (World Intellectual Property Organization). In your defense, in the U.S., circumventing copy protection is a federal offense and can result in jail time. The laws in the U.K. aren't quite that restrictive but "software licenses" have plenty of supporting case law that restricts "fair use" copying in the case of copy protection. You already get A:M at a ridiculously low price, you should be more than willing to pay for the convenience of a dongle.
  17. That's awesome for a journeyman piece: good work, good followthrough. There's glimmers of genius in there. You should animate a scene or two on TWO and see if you like it.
  18. Russel (Russel Nash) Nash for modeling and texturing. Carl (cehenderson) Henderson for prop modeling. Joakim (Mr. Jage) Tobiasson for prop modeling. Jesus (Shazam3D) Marino for modeling and texturing. James (Neu_Type) Glover There's plenty of modeling to do in Mrs. Yoop's Castle. Go to this thread: http://www.hash.com/forums/index.php?showtopic=23554 and read all the messages, but especially the first message, which contains two links: one is Alain's designs, and the other you should really watch - the animatic, and it is filled with models that need to be built. Pick one, post that it's yours, and post your work to the thread.
  19. Okay, all of you volunteers, we're rolling now. Please go to the following thread and pick out an assignment. http://www.hash.com/forums/index.php?showtopic=23554
  20. I'm a Judge Dredd fan; I even liked the movie, (shush, don't tell anyone). Good start on the bike.
  21. Well.. originally the hippogyraf was Ozma (in disquise). I didn't imagine that did I? The Hippogyraf is the "Eyes and Ears" of Ozma, and teleports Ozma - but he is not Ozma.
  22. YEOW-ZA!!!
  23. Russel (Russel Nash) Nash for modeling and texturing. Carl (cehenderson) Henderson for prop modeling. Joakim (Mr. Jage) Tobiasson for prop modeling.
  24. Russel (Russel Nash) Nash for modeling and texturing. Carl (cehenderson) Henderson for prop modeling.
  25. Okay, I've got: Scott (Scottj3d) Holt for modeling and texturing. Charlie (oakschas) Oakley for modeling. Gareth (Gorf) Hardy for prop modeling. You guys will be contacted soon.
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