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Hash, Inc. - Animation:Master

MMZ_TimeLord

Craftsman/Mentor
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Everything posted by MMZ_TimeLord

  1. That is some beautiful work Stian!
  2. The process to set the affinity of an instance of A:M is to hit CTRL+ALT+DEL and select "Processes" tab, then right click on the 'Master.exe' process and set it's affinity there. (For windows 2000 & XP) As to using a single instance of A:M with dual-core/hyper-threading, it is currently not possible. As far as NetRender goes, William Pickering has stated that he is working on a way to run more than one instance of RenderMessenger/RenderSlave for mulitple-cores/hyper-threading/multiple-CPUs. If you don't know, NetRender is an 'upgrade' that allows you to run A:M without the CD (it uses a hardware key [uSB Dongle] for copy protection.) and also allows you to create a 'render farm' out of multiple PCs. Hope that helps
  3. More a curiosity question than anything... How does the operator clean the last section of the top panel in the series? Seems the sprayer is a ways from the edge. Does the unit roll until the first set of wheels goes off the edge? I guess that question would also apply to the beginning of the panel in the series too... Other than that... great animation Dhar!
  4. If you check this other thread... I already did an experiment with displacement tire treads. It works pretty well, but I don't think it will look as good as modeling the treads for large still images. (Just my opinion) But choose what works for you... again, give a shout if you need help with either technique. Cheers!
  5. Render Times in A:M are only PART of the performance issue with PCs. The other part is real time display of the models in shaded and wireframe modes. Render Times for AMD Processors have been found to be shorter. As to real time display... any fairly modern card that has good OpenGL drivers will work. The faster and more memory you have on the video card, the more complex of a scene you will be able to display at a good frame rate in real time in shaded mode with textures. Main memory (RAM) will allow A:M to run without having to swap out to the hard drive and drag your system to a crawl. It will also allow you to have other applications open (Adobe Premier, Photoshop, etc.) at the same time without having to swap to the hard drive too. My recommendations... P4 at 3.0Ghz+ or an AMD Athlon64 at 2.0Ghz+ Minimum 1 GB of RAM (Preferrably DDR2) GeForce FX 6000+ with 256 MB of RAM or ATI Radeon X550+ with 256 MB of RAM Minimum of 80 GB hard drive (to store all those finished animation frames in TGA form) Hope that helps... Cheers!
  6. Composition is excellent... my only comment is that I would make the tires wider on the car and give them a more 'sporty' tread design. This is just my take on it as it resembles a Lamborghini Diablo. The Diablo has tires about 1.5 to 2 times the width of yours. I think it would really make the car stand out better. I put up a tutorial on tire tread modeling a while back. Here's a direct link. Let me know if you need help with that part... (e-mail or PM is fine)
  7. Stian, Exellent work... I say when we are both done, you have the bismark going under my golden gate bridge.
  8. She's sad because she has no costume... just underwear and boots...
  9. The initial animation of the 'heroine' looks good, but something is missing from the run... I think it's mostly because everything above her hips is pretty static. Some anticipation of what she was going to do would be in order. I think the lighting is top notch with the exception of the ambiance on the 'heroine'. After she steps from the brightly lit area, her body continues to glow as if she's still under that bright light and none of your extremely good mood lighting comes across her body at all. Other than those two things... excellent work.
  10. Also, A:M CAN do compositing right over, in between or behind (LAYERS) other parts you import (image sequences, or movie files). Layers seems to be the most underrated part of A:M. Take a look for the way Layers work in A:M and you will be suprised.
  11. Thanks Karl... I was doing this as an exercise to see how much I could get done in just a few hours. I'll probably tweak it later, but this was two hours work. I really need an AO 'stage' for stuff like this. I'll play with that in my copious amounts of 'spare' time.
  12. Okay... that's just wrong... I mean... I thought Thom was our mascot for cripes sake... Still... good animation though Cory...
  13. If you remember the job description... he was looking for a 'nasty looking' needle to be added to the picture he had provided as a guide.
  14. right click on the little picture and save as quicktime to view it. (Don't know if you need pro to do that or not) Looks great to me... Wonderful work!
  15. I modeled EVERYTHING... Here's a wireframe... [attachmentid=17150]
  16. Much easier is to use the plug-in for primitives. You can make them just the way you want them. I don't think I've opened up one of the original primitive models since V10.5.
  17. Yeah, this is not for a still image, I was just messing around. I plan on putting the numbers (decal) on later. I actually modeled this the correct size, it's the set that was out of scale. I just dropped in the 90sHallWay.mdl from the CD for a quick render. I may add the tray and some other items... again... I just wanted to see how fast I could get the basics for the job that was posted. I'm still new to this whole modeling for dollars thing.
  18. So, just for fun and to see how well I could do this... here is my attempted model after only 2 hours work. Still working on getting the green goo to glow and decal of the CCs on the side. Critiques welcome... (Help with the materials too ) [attachmentid=17125]
  19. Pants texture looks pretty good. Can't see any texture on the hat due to it being so dark. Pretty good color on the face. You are doing excellent... Keep going, I wanna see your movie!
  20. A:M will import 3DS models as 'props' into your 'Objects' folder. Simply right-click (command-click on the MAC) and select 'Import->Prop', then go find your model file. It's that easy. NOTE: Props can't be edited in A:M, only moved around.
  21. Excellent work... Wonderful attention to detail... you get two thumbs up!
  22. Yes, excellent progress... Keep up the good work... Dude...
  23. Yes John3d, boolean cutters work in V12v+. I used one in my render farm benchmarking project. Why do you think the cutter is a little rough? It's dark because the hole is properly shadowed. Unless you have that blue plane behind it as a light source. Remember your boolean's color will be the color of your hole. Here is a shot of the one from the render farm benchmarking project... (V12 version, V13 is also available) [attachmentid=16997]
  24. Okay, I need to change my underwear after watching that in the dark!
  25. XP Pro under IE on DSL About 5-7 seconds for the first image to show on the cloth demo. Under 5 seconds for the A:M Demo to start. I would however recommend you set it to cache more as those first frames that are flashing by really eat up bandwidth and make it choppy. I had to pause it for about 10 seconds, then let it play to get rid of the choppiness. Great demos! Cheers!
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