sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

thefreshestever

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Everything posted by thefreshestever

  1. looking good so far... i think the jumps are too fast, i would also clarify the anticipation before the jumps and the landing by exaggerating the poses and adding a few more frames.... even a ninja has to bring his body back in balance after such big jumps. view some footage on youtube or film yourself doing jumps and you´ll notice that there are some more poses to add in between... the walk before the first jump looks a bit too stompy for a ninja, i guess ninjas try to walk as quiet as possible...
  2. OK, so the problem is not with TSM2, but between chair and PC... got it.... LOL I plan to test the other rigs as well, assuming I can figure out how to install them. Is there a preference for a particular rig, used in TWO and the upcoming SO for example? Thanks. all human characters in TWO and SO are rigged with the squetch-rig, wich is propably the best rig available for a:m... really fun to animate with... but it´s a bit more complex, so it´s a bit more difficult to install.
  3. yes... exactly... i don´t know anything about the technical details yet, but i guess it requires a pretty high resolution... but those ads are much cheaper than i thought, it´s only about 100,- euros for a 20-second clip for one whole month... and it will be played every evening. the price is for one room only though, but still much cheaper than i thought...
  4. wow, very impressive work... looking forward to the next teasers...
  5. thanks guys... i´ll keep posting the progress... it´s my first attempt in toon-render, and i love it, especially because it really renders very fast... bill: yes, it´s experience, i´ve got 3 cats by myself, i guess all of them would behave more or less like this, except the fat one, he wouldn´t even try to make that jump at all
  6. ups... attached the wrong video... sorry.. kittydemoreel2.mov
  7. it´s the mascot of my favorite club in my hometown where i use to party... i know the owners and they asked me to do some animations of the cat, maybe we´ll even make a cinema-spot with it. it´s not really a paid job, i´m more like getting paid in beverages... so here´s the first demo vid, just a walk- and a runcycle and a short 5sec animation. hope you´ll like it... kittycams.mov
  8. i´m not really sure, but yves wrote on his site about skydomes that you could set a skydome to 100% tranparency and it will still cast reflections (if "cast reflections" is turned on for this model of course...)... but i don´t know how a:m will handle the alpha channel then.... is a model that´s completely transparent completely excluded from the alpha? should be i´d say....
  9. question #1: right click on the model in the project work space and choose "save model as"... question #2: after you hit the render button choose "advanced" in the rendering panel, then you can check your settings when rendering to .mov.... hope that helps....
  10. some fonts will not work, maybe the one you want to use (that´s what happens to me most of the time...) but there´s a simple solution: instead of using the font wizard type your text in adobe illustrator, convert to path, save as .ai (you might wanna save it as a early version like ai 8.0 or so, the newer formats a:m doesn´t like...) and then import it to a:m with the help of the ai-wizard....
  11. great model, really like the style.... could you post a wireframe?
  12. i remember a thread with some red theater curtains a few months ago, there was a poject file attached.... i guess that would help... do a search for it and you´ll propably find it.... there´s also a cloth video tutorial in the tutorials section..
  13. there is a pretty good video tutorial by robert about keyframes and use of the timeline, did a quick search for it, but i couldn´t find it, maybe he knows... it´s a great tutorial that will answer many of your questions i guess...
  14. just found this thread.... AMAZING!!!!!! the shots are looking incredible... especially the lighting kinda freaks me out... how the hell did you do that? really lookin forward to watch that movie!
  15. impressive.... i really liked everything about it, great look & feel... must have taken a looong time to render that i guess...
  16. unfortunately this seems to be going nowhere... i sent it to the provider a couple of weeks ago, they said that they forwarded it to the content manager, nothing heard from them until now.... two weeks ago i sent an e-mail asking if they already made a decision... still no answer... maybe my contact there is on vacation or they´re just not interested, i don´t know...
  17. but another quick question: there was a thread a few month ago where you suggested to add some dynamic constraints for a belly-bouncing to the squetch-rig. does the newset version now have this feature??? i opened up the latest squetchy sam, but couldn´t find it... if not, could you give me a rough short introduction how to set something like this up?
  18. that can´t be the issue, i replaced the old one, so there´s the same number of plug-ins in the folder...
  19. i just copied the last install-rig.hxt plug in for mac into my hxt-folder, now a:m says "unable to load plug-in install-rig.hxt" when opening... i also tried the hxt from the version before, same problem...
  20. amazing model eric... excited how it´ll look textured... are you going to put it on a water surface later? i´d love to see that..
  21. i´d say your hand modeling problems are solved perfect splineage, nothing to add here...
  22. Yup, as noted earlier in this thread Panther is the last Mac version TSM2 worked on. Hopefully someday someone will acquire the code for TSM2 and update it for current MacOS too bad.. good for me that i have a pc version too... i´m really exited with what you guys will come up by modifying the tsm-scripts, i´m following that thread as good as i can, very interesting... thanks.
  23. thanks guys... you´re all propably right about the hands... i´ll see what i can do, but it´s all so fast that you might not be able to see the change anyway in the most cases the arm movements from one keypose to another is only 4 frames or so, but still... i´m going to try to optimize it... paradymx: no, i had kata-material as reference, no way i could have done this without.... john: there are six fix positioned cameras in a:m, just rendered different frame ranges from each camera view... here´s a little tip if you do stuff like that: at some parts i had to repeat some frames in the next camera view from the previous... let´s say you have a very fast movement with extreme body moves just like the last high-kick, the first camera covers the movement until his lower foot leaves the ground you´ll want to repeat the 2 or 3 frames of the foot leaving the ground in the second camera-view, otherwise it looks like something is missing, i guess the human eye simply isn´t that fast.
  24. I d'loaded the Mac version also but have not tried it yet, but... There is a "ReadMe" file which seems to address a special workaround Installation Instruction so it can work. Also, from somewhere, in the various TSM threads here, I think someone said, it may not work with Leopard or even Tiger OS's. The "ReadMe" file should be in the folder with the download, you could try that. Here's a snipit from the "readme"... { Step 4: In the A:M folder, open the pre-existing "HXT" folder. You will see six files with an "HXT" extension. These are the plugins that are included with A:M. Currently, the Mac version of Animation:Master cannot load more than six plugins. Since TSM2 consists of three separate plugins, you need to make room for it. Choose three of these HXT files and move them into "HXT Backup." Step 5: From the "HXT Backup" folder, move the three TSM2 HXTs ("TSM2A.hxt," TSM2B.hxt," and "TSM2C.hxt") and the "TSM2" folder into "HXT." That's it! When you run A:M, the TSM2 plugins will be in the plugin menu. For information on using TSM2, you can find the manual in the "TSM2" folder, or click on the "?" button in the TSM2 interface. } that´s exactly what i did... aside from that there are only 3 other hxts in the folder, but i guess that was only relevant for older versions since i can run more than 6 plug-ins... and i definately need more than 6 plug-ins, don´t wanna change the configuration of the hxt-folder every time i start a new project! i´m using tiger, maybe that´s the problem... ??
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