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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Fantastic, Rodger!
  2. Very cool!
  3. Great stuff, Rodger!
  4. Great start, Mike!
  5. Thanks, Rodger!
  6. Great work, Jeff!
  7. Great stuff, Mark!
  8. Hope you have a Happy Birthday, Rich!
  9. itsjustme

    Cicak

    Looks great to me, Gerry!
  10. After exploring the possibility of installing an auto shoulder, I've decided to not include one. Several reasons, but the biggest one is that the controls would have to be in a location other than the arm...for an auto shoulder to work, a completely separate arm not attached to the shoulder has to be used as a controller. I think that kind of setup would be awkward for animating...purely my opinion, others might disagree. So, while it could be done, I don't think it would be very intuitive. Okay, on to the next thing.
  11. They are modeled. It is quite a few patches, but that's normal for what I'm working on.
  12. Great stuff, Marcos!
  13. I just posted an update to the Squetch Rig in this post.
  14. I tend to get too focused on one thing if I'm not careful...lately it's been some rig updates. So, I decided to model something small whenever I can that might be of use. Hopefully, it will keep me from getting so focused on something that I forget the other things I need to do. Yesterday, I felt like trying my hand at a small wheel.
  15. Looks great so far, Gerald!
  16. Happy Birthday, Marcel!
  17. Fantastic, as usual, Mark!
  18. Great stuff, Jim!
  19. I messed with it...I think a year ago? I wasn't impressed at the time. Maybe it has gotten better.
  20. Great stuff, Marcos!
  21. I just posted a biped Squetch Rig update here.
  22. Here's another rig update that includes the new "toeIK", some installation fixes and tweaks, an increased ability to resize and move around elements of the FACE interface as well as being able to unlock the FACE controls to move them off of the character while using them. Now it's possible to set up the positioning of the FACE interface to another arrangement when unlocked if you edit the "Animation_Controls/FACE Interface/unlock_FACE_interface" Pose. Included here are an updated version of Squetchy Sam and the standalone FACE rig. If you do an installation, be sure to read the included text file...there is a minor change on the positioning of the FACE controls (now it's done in the installation Action). If anyone finds a problem, let me know and I'll correct it as quickly as possible. Next, I'll do a quick exploration of an auto shoulder...we'll see if it ends up working out. ----------------------------- EDIT ----------------------------- The installation rig is now updated to correct a problem with the elbow and knee fan bones when the arms and legs are modeled bent. ----------------------------- EDIT ----------------------------- Another quick fix...the size of the knee fan bones were not scaling during installation. It didn't really affect the functioning of the rig, but it bothered me. ----------------------------- EDIT ----------------------------- These files have been deleted, the next release is located here.
  23. It's free to download. Another option, Camstudio is free.
  24. I'm no expert, so my recommendations are suspect, Rusty. I like him. The thing I'm thinking is that the shine could be muted some and then maybe some SSS for the skin and slight transparency on the hair. Great stuff!
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