sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great stuff!
  2. Happy Birthday, Steve!
  3. Very cool, Ed! Thanks for sharing.
  4. Incredible image, Rodger!
  5. I'm not sure what kind of look you're after, but I would check as many reference photos as possible. I found a couple with a quick search here, here, here, here, here, here, here, here, etc.
  6. Happy Birthday, Victor Navone and Raf Anzovin! A two-for-one!
  7. Great stuff, Gerald!
  8. Happy Birthday, Will!
  9. Okay, I've got the interior of the mouth modeled, once again tweaked the length of the legs, lifted the head and tweaked the shoulders to relax them. Then, I added some basic bones in the arms to make sure the shoulders would look alright when the arms are lowered. After that, I added some guide bones before actually rigging...it just makes the process go a little faster and keeps me from being more obsessive. Of course there will probably be more tweaks to the modeling as he gets rigged, but this is going to be my starting point. Here are the renders I made to do some double-checking.
  10. Looks great, Marcos!
  11. Yessir, always a lot of trade-offs. When to use a five point patch, when to use a hook, etc. Hmmm, there is another thing I'm kicking around in my head. I made him less cartoony than I probably should have if I want to be able to use the extreme squetching aspects of the rig, so, I've been thinking about putting him in a super hero spandex suit with an emblem on his chest as an explanation of those "powers". I've tried to stick to a couple of things that work best for the way I want to rig him. Eight splines for the eyelids, limbs and fingers and twelve splines for the mouth (but, technically it's actually fourteen with the way the upper lip is built). I don't like the number of splines I had to use to attach the ears, but with the added detail it was necessary. You might be able to get rid of the center spline using some bias adjustment, but it's a lot easier to just keep it.
  12. Thanks, Steve. I still have a lot to learn...I'm actually trying to implement a few things I learned recently on this guy. I lengthened and enlarged the calves (which shortened the thighs), made a new ear and tweaked the face and head a lot today...I'm starting to call him "Van" (since I'm trying to make a vanilla character). There are a few things that I'm still mulling over like the hooks on the shoulders...I may wait and see how things pan out during the rigging process to decide on those. Tomorrow, I'm going to model the inside of the mouth, then I can see about rigging him. Since I've neglected showing wireframe images, I've included those as well.
  13. Very cool, Jim!
  14. Incredible job, Mark! Very inspiring work.
  15. I liked it a lot, guys! Great song...loved the guitars. I thought the dynamic constraints on the chest were great. The only thing that kind of bothered me was the tapping of the toes...I think you should have rocked the entire foot from the heel on all of them. Great job!
  16. Great stuff, Will!
  17. Still hammering on this guy. I moved the arms toward the back, reduced the splineage in the head by quite a bit, fixed the corners of the mouth and did a bunch of overall tweaking. I still have a few splines around the ears that I'd like to eliminate or re-route, the top of the head lost a little of it's shape (I'll do some tweaking on that), I might enlarge the calves a little and then I have the interior of the mouth to model along with tweaking the ears.
  18. You won't need to install from a disc, Rodger...I don't think there was an actual installation disc included in the package I got. I just downloaded the latest v16, installed it, plugged in the serial number I was provided (while online...registration needs it) and I was in business.
  19. Happy Birthday, Charles Kenway (chucky)! If it is your birthday, have a great one (you may be like me and not have your actual birthday listed...or age).
  20. That was fun, Jim!
  21. Happy Birthday!
  22. If you had said it was an actual Muppet, I would have believed it. Great stuff, Mark!
  23. That was fantastic, Charles!
  24. Great stuff, Jeff!
  25. I almost had to post a "stay alive" post, but, I do have some renders I can show of a character I'm working on for the Squetch Rig installation tutorials. He's not done, so this is definitely not the final version. I rendered these out so that I could get an idea of what I need to fix. So far, I'm thinking that the torso needs to be longer and the heel needs to be bigger. I still have to model the interior of the mouth as well. I cheated a little, the hands and ears are from Sam...but I modeled him too, so I only cheated a little trying to save time. I may tweak the ears to be a little more realistic, but he's not going to be truly anatomically correct. I free-handed the body, tacked on the hands from Sam, used a mugshot to get a ballpark on some of the landmarks in the head and tacked on Sam's ears. ------------------------ EDIT ------------------------ I'll add an image of the place I stopped this evening. I lengthened the torso and arms, scaled the hands down a little and made the heel bigger (not visible in the new image). I'll pick it up again tomorrow.
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