sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
  • Posts

    5,782
  • Joined

  • Last visited

  • Days Won

    56

Everything posted by itsjustme

  1. Good luck with the move, Kat!
  2. Happy Birthday, Paul!
  3. Adding to Robert's list: Stop Staring: Facial Modeling and Animation Done Right Someone else could probably recommend a good character design book...I've read several and have learned things from each, but I can't call them "must have".
  4. Happy Birthday, Martin!
  5. Happy Birthday, Willi!
  6. The controls remind me of Steve's Head Gizmo, but the FACE Rig in the Squetch Rig would be able to do most of that. What it doesn't do could be added without much problem...mostly some muscle deformation and percentages of bump or displacement maps. When I can get some time, I'll be getting back to the Squetch Rig so I can finish the tutorials (the tutorials will have to wait until I can get a better laptop) and maybe get a better example character rigged. This made me think of Chris Jones' work.
  7. Glad to hear it David. I had to look back through your posts to fully recall just how long it'd been since the flood. It must feel good to be back home after all that time. It's been about seven months, so I'm very happy to be back home. I still have a lot of catching up on bills, but I've gotten one problem behind me. I'm not sure if I'll get it to the level I would like, but I should have something to submit.
  8. It's been a very hectic couple of weeks, but we are now back in our house. Hopefully, I'll be able to get some work done on my image contest entry over the next couple of weeks.
  9. Their forum is here...says it is a GPU renderer.
  10. It worked for me...here's the project. Rodney.prj
  11. Since the deadline for the image contest has been extended, I'm going to keep working on one of the two images I was in the process of modeling. If I'm lucky, I'll have something worth submitting.
  12. Looks like something you'd see under a microscope. Very cool, John!
  13. Happy you're getting better, Gene!
  14. Happy Birthday, Jeff!
  15. I didn't get my entry finished. If the deadline is extended, I may have time to get it done (depending on the length of the extension).
  16. Happy Birthday, Yves!
  17. Looks great, John!
  18. I've been modeling some things for the image contest, but I definitely won't make the deadline. I had two possible images, ended up deciding the first one needed a lot of work before I could call it finished, decided to work on the second one and have now bumped up against the deadline. I might just save the models for a future contest or something...I hate to waste things. Good luck to all of the participants!
  19. I'm thinking it would require adding a positioning bone in the Choreography and replacing the "0" in the "If()" statement to the XYZ of that positioning bone. Then, while the Pose is off, you would be able to move the object using the positioning bone. I can't put an example together until late tonight, but, hopefully I explained it adequately.
  20. Great stuff, Steve!
  21. Try this updated version of the model, John. rbird_update2.mdl
  22. Happy Birthday, Mike!
×
×
  • Create New...