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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. You don't have to start over. You could finish your installation and just make those two corrections if needed afterward or you could save the Action you are working in and just import the original model into the new installation and then open the Action you saved and continue from there.
  2. I'm not sure about v11.1 (that's what it says you're using above your avatar), but some codecs have caused problems recently...have you tried rendering the AVI as "Full Frames (uncompressed)"?
  3. I posted an update to the Squetch Rig here: http://www.hash.com/forums/index.php?showtopic=27815&p=399460 If you run into the issues mentioned and need help fixing them, let me know, Jeff.
  4. I posted an update to the Squetch Rig here: http://www.hash.com/forums/index.php?showtopic=27815&p=399460
  5. Here is an update to the Squetch Rig. Fixed a problem with the "jowl_left_translate_INSTALL" position (it was occasional, caused by a circularity...updated the symetrical bone Expressions), fixed a problem with the "right_shoulder_trapezius_base" positioning caused by the scaling of the arm squetch controls in Step 7, added the "Eyelids_left_rotate_INSTALL" to the symetrical portion of the installation and did some general cleanup. Anyone using the previous installation that has an incorrectly positioned "jowl_left_geom" origin can safely change the origin to mirror the right side in Bones Mode (just type in the XYZ instead of manually moving) and can also reposition an incorrectly positioned "right_shoulder_trapezius_geom" and "right_shoulder_trapezious_base" to match the left side in Bones Mode (also typing in the XYZ instead of manually moving). Squetchy Sam hasn't changed, he's just renamed to reduce confusion...keeping the dates of the files the same. If anyone finds a problem, let me know and I'll fix it as fast as I can. ------------------------------------------------------- EDIT ------------------------------------------------------- These files have been deleted. The next update is at: https://www.hash.com/forums/index.php?showtopic=27815&p=404713
  6. Great stuff, Robert!
  7. I added a ZIP with an HTML file that is sort of illustrated in the same post as the last rig update here: http://www.hash.com/forums/index.php?showtopic=27815&p=390127 I'll delete the images in my previous post since those are included in the ZIP. Hope that helps, Jeff.
  8. Wow! I like that one, Robert.
  9. I edited one of my posts because the eyelid and mouth bones use Poses for orientation (it was easier to keep the roll correct). I should have the images for the basic installation done tonight or tomorrow.
  10. The legs will work even if they are turned outward...Squetchy Sam's are. The legs are rotated using targets, move those and they will rotate. I haven't finished the instructions with images, but, here are some images that might help (I'm not done yet, so the complete process isn't there)...I'm going to put it together better over the next day or two. Read the written directions and refer to the images, it might help. ---------------------------------- EDIT ---------------------------------- The images are included in the illustrated version of the installation instructions here: http://www.hash.com/forums/index.php?showtopic=27815&p=390127
  11. Only use the Poses in the Steps, none of the other Poses should be touched. The rotation of the bones are controlled by targets. Only move the bones and nulls named in the instructions. You don't have to change your model, the bones will absolutely work on a model in just about any position. If I'm right, the bone you show positions the shoulder and should not go to the wrist, just to the base of the bicep. Go to the next step. Maybe the instructions aren't clear?
  12. In the instructions it will tell you which bones to move. A lot of them are moved using nulls or bones located on the end of the bone you are positioning, but there are some you move directly. The Pose sliders were eliminated because it is easier and faster to position things directly...especially the fingers. Also, if your character is symetrical, you can position just the right side of the character...the left side uses Expressions to copy the right side. If your character is not symetrical, you can turn that off and position each side as needed.
  13. Nothing is wrong, the bone placement uses very few Pose sliders now...it is mostly moving bones manually. It should be explained in the instructions. I'll put together some stills to illustrate the process...give me a day or two. It would be better as a video, but I presently don't have that option.
  14. The file labeled "standalone" is the FACE controls for a non-Squetch Rig installation. You want the "Poseable_Squetch_Rig_Installations_09_23_2013.zip"...which has the complete installation. Use the "13s_Posable_Five_Finger_Squetch_Rig_09_23_2013.mdl" for the initial portion of the installation (read the enclosed "Posable_installation_steps_09_23_2013.txt" instructions). The bones and Poses are separate portions of the installation. Hope that helps.
  15. The most used rigs are located here: http://www.hash.com/forums/index.php?showforum=231 Those include the Squetch Rig, 2008 Rig, TSM2 and the LiteRig. I'm pretty sure any of them would work for you, Jeff. I don't remember there being any problem with the Squetch Rig in any version after 13s...you can test it using Squetchy Sam to see if I'm right (click on the "Get the latest Squetch Rig" link in my signature). The area that might cause a problem would be in the FACE controls...I don't remember any, but that is where I think it has a chance of going wrong. Installation instructions are in a text file in the ZIP. If you run into any problems, let me know and I'll see if I can either clear it up or fix it. There are some videos on how to use the Squetch Rig controls in the "Squetch Rig Videos" link in my signature...unfortunately, I haven't gotten to the face controls in those videos yet. As soon as I can get a replacement for the laptop that got destroyed, I'll finish those videos.
  16. I added a couple of test renders of the soda machine in the break room here: http://www.hash.com/forums/index.php?showtopic=39819&p=399271
  17. I've textured and lit the soda machine and put a decal on the first aid kit. Here are two test renders, one with the lights on and one with them off. I also added the bowl of fruit to one of the tables. Still a lot to do.
  18. I'm thinking you could make a composite render that utilizes the best of each version...especially if it is for a still.
  19. She looks fantastic, Jeff!
  20. Here is a quick walk-through...no audio (and kinda small...I've presently got some limitations on this computer). Hope that helps. Smartskin_controller.mp4
  21. Looks great so far, Mark!
  22. Something like this, Steve? Smartskin_control.prj
  23. Did he recommend a Smartskin? What was the problem that needed the fix?
  24. What are the questions?
  25. I knew you had quite a few characters, but I didn't realize it was so many! Great stuff, Steve!
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